A small revision of the combat system

if the player clicks on the LMB with a weapon of all its ranges (for example, a crowbar with its strike range of 1.5 cells), then the object on the way takes the hit

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if the object is not in the way, then it just hits the void at the farthest distance possible

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and it concerns everything that can be hit (from fists to knives) as well as for pushing

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and by the way, about the visual.it will look the same as it does now with a normal blow on the LBM

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damn it, this page has been abandoned for a long time

No. Pixel hunting isnt fun, or should be considered. You use LMB to not stab your friend, that’s it.

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so I’m not saying that you need to cut your friend, but the fact that the absence of a direct attack adds a chance to hit a friend in a narrow passage

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And trying to hit a moving little one is crazy

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Tider fucking with sec: stands on locker = boom stun immunity :godo:

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By the way, I don’t really understand the code, but it would be possible to make a new economy on num and where you could choose either
a direct hit that hits everything in its path or a hit at a certain point

Oh And it would be possible to give +25% to the speed of pushing and hitting (it’s hard to hit and a long recharge)

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