When a player refuses to play the game, or puts little to no effort into playing the game when they don’t get an antag role, they are said to be antag rolling. This typically happens when a player has little to no interest in playing the game when they are not an antag.
All players are expected to play through every round they join as a role in until the “natural end” of that role. Players are not expected or required to accept cloning. It is unreasonable to expect every player to play fully through every round they join so, often, there will be no admin action unless a pattern or high frequency is seen. Important roles, like command, are expected to ahelp before leaving, but even here there are situations where this may not be possible so no admin action is typically taken on a first offense. Players should never ghost, suicide, disconnect, or not put effort into playing their role based on them getting a certain role, or not getting antag status.
While the goals of these rules can be described with little grey area for what is considered a violation, the fact that intent is a factor and the fact that there are multiple valid reasons that may cause behaviors that look like antag rolling means that the grey area is relatively large in practice and enforcement can be subjective. Players who believe an admin made a mistake in enforcement should appeal and do their best to describe the situation.
Common examples of things that may be considered antag rolling:
- Suiciding or disconnecting near round join, specifically if it becomes a pattern
- AFKing for long periods of time, specifically if it becomes a pattern
- As a staff role, building or leaving on a shuttle near round start, or when any important work needs to be done by your department
- As a staff role, building unnecessary rooms in maintenance, like a maint bar, near round start, or when any important work needs to be done by your department