(what is PVS?)
Thatâs exactly what I was thinking. My WiFi is actually uniquely bad (sometimes hitting kBps), and having each card be itâs own entity, with itâs own data, if someone thought âooh hehe itâd be soooo funny if I threw all the cards weâre using for blackjackâ (hold your applause for that fantastic impression), my wifi would perish like a victorian child.
I have stated before its not going to be that much of an issue, and ealier today my botany went hard. so⌠let me just share this replay; Salamander Round 77232 https://moon.spacestation14.com/replays/salamander/2025/02/06/salamander-2025_02_06-11_23-round_77232.zip if you jump near the 1 hour mark I have nearly 400 deus on the ground. I think the game will be fine with a few cards⌠baring in mind plants also contain all the information of how they grow including the traits and chemicals (you can see the silly list of chemicals this one plant has by spectating kiki at 36:51 where she grinds 1 single plant and it has 13 chemicals in it) Hopefully this ends the too many entities concern.
It likely could be implemented in a similar way to the dice in the game where, instead of tossing the die to reveal a random number, you can examine the deck and it would reveal a random card to you. Maybe later it could be iterated on to be more involved, but could be a fun RP element for a wizard/magician
yes but that isnât what we want a deck of cards for.
for a tarrot card deck sure fine.
but for a card game like poker it wouldnât work
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