One of the most tedious parts of being a medical doctor is trying to find the chemical you need from the chem locker. As most people know, doctors typically store all their chemical jugs in a locker to keep them safe and readily available. However right-clicking and scrolling through a wall of jug names is a real pain. Some players try to work around this by placing jugs into dufflebags for organization, but it only helps so much.
The chemical dispenser doesn’t help either. There are several problems that prevent it from filling that role:
Cyborgs can’t use them properly.
You have to dispense the chemical into a beaker, then draw it into a syringe. It’s not efficient in emergency situations.
Anyone can just yoink the chemical jugs out of the dispenser.
When you eject a jug, all the ones to the right shift to the left, messing up any attempt at consistent organization.
Edit: This post is not intended to suggest changes to chem dispensers. Its purpose is to assess different methods for storing chemicals and highlight their drawbacks. It’s purely a feedback post.
I mean, people can just yoink them out of the bag/locker too.
Atm the chem dispenser seems like a straight upgrade.
Chems are not meant to be impossible to destroy or tamper with, but a dispenser would certainly make it harder for people to do so since NO ONE other tham chemistry should be even removing them from the dispenser.
If you want to go that far you can make the ability to eject stuff out of the dispenser be role locked.
Using a chemmaster or chem dispenser to store medbay chemicals would do more harm than good. It adds several steps to the process in a situation where speed is often key.
I dont see much of an issue with the jugs-in-a-locker system that most medbays use. As long as your chemists label their jugs- which I have never seen neglected- they’ll be nicely arranged in alphabetical order
the Labelling helps alot as well, as jugs are sorted alphabhetically in the right click menu so if you want Pyra for example you look in the P’s thats why Label consistanacy is important, most of the chems I seen folks do use the True name (OD), Symtom setup for example; Dylo (OD20) Poison. But your right, there is a rainbow of chems and searching if the longest part of treatment.
until a better solution comes up I advise keep a bottle of epi on you, use 10cc Epi before you use any other drug on crit people giving you the time to work on the locating the drug or drugs cocktail you are making (For example snake bite Punct 5, Diph/dylo 5, Saline 5)
Presenting, on behalf of myself and my personal war against the chem locker meta, my own solution to the chem problem. Combining the best parts of the chem table of old, and the chem locker of present, it is the way of the future: The Chem Cabinet!
Real talk though, I’ve gotten good reviews from the med staff the few times I’ve managed to set this up. The biggest drawback is just the time and effort it takes to make. (Please someone start mapping these by default I beg of you.)
The windoors are access locked for med staff only, so it’s about as secure as the locker is, and the number of mouse clicks is greatly reduced, which is especially nice when using the hypo. That said, I’ve gotten feedback that mice and other small critters will be a big problem, but I haven’t tested it enough to see if this is really that big of a deal. I encourage any and all CMOs to try out the cabinet for themselves so we can leave the lockers behind us.
it can be effective as each chem ticks seperately speeding up recovery. cant mix brutes types though so always important to remember that, only 1 brute per a mix. one of my favourites is Lepo 5 Saline 10 for Cryo subjects with bloodloss. as cyro doesn’t do blood.
It still takes a lot of time for new players to adjust. Sometimes you’ll see a medical doctor standing near the locker, just staring at the jugs trying to find the one they are looking for.
I mean, you say i am disrespectful for implying you do not know that it is intended, but are saying that “anyone can make razorium” as if that was a problem? Again, if left unattended, chems can be sabotaged.
Saying “If that was the case, they would already use it” is honestly just ignorant from you, and i am gonna leave it at that.
And no, i am not proposing something that magically fixes everything, i am suggesting an upgrade, hence why i said “a direct upgrade”
It’s not “a direct update,” and I explained why in my original post. You’re not engaging with my argument.
Making razorium would only take a few clicks, and if you did it in a crowded area, no one would know it was you. Sabotaging chems should require more effort and carry more risk.
there is no objective to sabotage chems and rules as antags messing up things beyond your objective. and if you want to do a kill objective ODing on bruiz does massive tox and can RR folks if there is no necrasol (or if folks dont know necrasol does poison) while razor is merely brutes which are easily fixed.