Epsilon Difficulty Tweak

When an Epsilon Alert gets trigger, all of command and users who are mindshielded insta-gib due to the implication of remote detonation from Nanotrasen themself.

(Looking back at this, I’ve kinda realized that removing people from a round instantly is not fun at all. It was a good idea lorewise, but gameplay-wise it wouldn’t make sense.)

No… its way more fun to resist a hopeless battle.https://www.youtube.com/watch?v=Rmmegs84rYQ

What’s even the benefit of this?
This feels unquestionably detrimental and I can’t even guess as to why you’d want this, please elaborate.

I know it is kinda wild for a suggestion to have a tweak like this, but at the end of the day it is going to force crew to work together.

Forced to hack/emag, steal, and take whatever crew can get their hands on to make armor, fabricate weapons, and defend themself from what is the potential end.

I will admit, there’s more than likely going to be more thought put into this but at the end of the day Epsilon Alerts are going to be hard no matter what.

maybe this wasn’t a good idea—

Epsilon is the admeme ‘you fucked up’ alert, if they wanted to instagib all of command or whatever they can just do that without needing to change the alert

me marking all command KILL and watching valid hunters do the rest for me

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