Jaws Minor (Major) Buff

Currently jaws seem like they’re underused by most crew and antagonists alike. I’d like to make a feature suggestion to improve them.

Quite simply, jaws should be able to pry open locked lockers (breaking the lock like an emag) of any type as well as pry open welded and secure crates (and maybe just fuck up crates that don’t have locks).

This buff could be balanced out by making this interaction make the “metal creaking” sound effect on doafter start of the jaws as a signal the jaws are currently in active use.

I don’t really know how to code this so I’m suggesting it here too.

The realistic use of Jaws of Life is not to pry open doors like a crowbar but, to my understanding, tear them up so they can be easily pushed aside. Reflecting this in game could be done by making Jaws actively break doors, locker doors, boxes, basically anything that “opens” and is a container (for balance.)

By “actively break” I’m thinking they flat out remove the door, turn it into a broken door sprite and now the door is open regardless of its bolt status or power or anything Containers and doors broke like this could be welded to fix them. I think the consequence should be an incredibly loud noise, a fairly long time to use, and maybe even a local alarm if used on specific doors like firelocks or locked storage containers.