Diona have the special ability of getting shot 4 times by captain pistol and taking 700 heat damage, and slimes get killed by 1 fire extinguisher?
Yes, every species has advantages and disadvantages (Though Iâd say both Diona and Slimeâs disadvantages are âovertunedâ even though they have very strong abilities).
Id like to mention that I was also wearing an armor vest with heat protection as the Diona
Specism is a non issue, literally just Ahelp it.
I mean, given that the solution to a problem caused by a badly thought out PR is to ruin our tails with a crazy whitelist rather than you know, fix the thing that caused the problem in the first place and fix lockers, it kind of shows there is speciesism outside the game that we canât really ahelp.
The problem was never lizard tails. Putting any slip in front of a person wielding a weapon in a maintenance hallway is an insurmountable obstacle until they unwield and pick it up. Lockers were OP even for non-lizards dragging them and using them as invincible shields. Both of those things were major issues that have nothing to do with lizard tails and needed individual fixes. When limbs are added, people will be hunting us for our tails and cutting them off.
Fixing an abused advantage
Clearly that is ruining it
âWhen limbs are added, people will be hunting us for our tails and cutting them off.â Is the most unhinged sentence I ever read
For me, tail dragging is really just quality of life most of the time, i donât think it needs a whitelist for things. though i suppose lockers could just be heavier so you canât just drag them around as a portable shield/ not let them stop bullets as easily?
Lizard tail dragging is the most powerful ability among all species.
consider relevant situations;
- dragging the nuke as a nukie for free
- dragging a soap with you for free to slip people in fights (soap you are dragging cannot slip you)
- the ability to always drag something with both hands occupied (new gun wielding increases this benefit)/(melee+shield)
the ONLY downside of tail dragging is not having the ability to Ctrl+RMB -> Q
to throw a something, despite that you can still do Ctrl+RMB -> Ctrl+LMB
Lizards were better balanced with minor heat resistance, tail dragging is deceptively powerful and is not comparable to damage modifiers, its effectively a 3rd hand slot with how common dragging is, and look how 4 hands worked out for arachnids. base melee doing slash is also already a great boon to the race as well as blood being food.
Coyote put it simply enough, slimes are round removed by a water tank breaking, diona are a walking fire hazard, lizards have practically 0 downsides that arenât shared in moths and spiders for their difficulty to disguise themselves from physical descriptions.
You can also just press âHâ or the pulling icon on the side of your screen to stop pulling something so even though the default âHâ key-bind may be awkward you also are probably able to rebind it to something more convenient.
now as I havenât read the whole thread this isnât something in support of not in support of removing tail dragging (at-least thatâs what i think this might have been talking about) but just mentioning that there is a key bind to stop dragging something.
Dragging the nuke isnât useful in combat period. If you are running around dragging the nuke, you are making yourself less robust because that thing is heavy even with your tail.
4 hands was strong because of how shields worked. Lizards donât have âeffectively 3 handsâ because they canât wield a shield with their tail and fire a wielded gun at the same time.
New wielding did incidentally increase the lizardâs tailâs benefits though, but new wielding is really awful and a lot of people donât like it, so it may not be around forever.
I honestly think slime, diona and moth weaknesses are way overtuned. Like, splashing a water beaker on a slime shouldnât be able to round remove them. If they have a weakness to a reagent, it should be a reagent that should take effort to get. The problem with the lizardâs weakness is that there arenât any weapons that do cold. Honestly, Svalinns should become a cold damage laser because right now they donât really have a niche, and that would be a nice incidental nerf to lizards as there would be more opportunities for their weakness to be intentionally exploited in gameplay the same way other species are.
Spiders are never really mentioned in these balancing discussions because practically no one plays a spider, but free shields and free inventory slots is incredibly strong.
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