I have seen many QMs and/or RDs making sure these portals are setup every shift and while it certainly makes cargo’s job easier it also makes the cargo shuttle useless and makes cargo’s job less entertaining.
We need to make portals unable to be made if they are too far away of each other and/or remove the capacity of making portals between two different shuttles/structures.
We already restrict/tell off/ fine people IC through centcomm announcements for docking the ATS.
The RD has too be willing to lose their strongest tool (that can be used for much more productive things,such as using APE through the portal for heat anoms etc, to prevent risk of the APE being destroyed) into a dedicated ATS traversal portal.
While I can agree that it makes Cargo’s job infinitely easier, it has drawbacks for the science department AND increases the risk of someone gaining access to purchasing without needing to hijack a shuttle to get to the ATS before cargo.
Interdepartmental RP is good, I just wish it wasn’t as shallow as “RD to cargo for ats portal pls”
It seems to be much more common just to set the APE back a bit then use a portal. In contrast I’ve seen portals used for ATS many times, and a few times to public transversal (like going across Core).
I think the other effect on Cargo besides deprecating the shuttle is it tends to drag the supply department towards ATS, with techies just ordering stuff and hanging there instead of the cargo bay. I’ve seen a few rounds where cargo has no one station side at all!
I always thought the portal was something researched and it might be better if it was that way, at least cargo and science would have to co-operate for a bit to earn their shortcut.
Meh… I see the issue but also it’s not much of an issue… a lot of times I have played cargo it ends up with me manning the desk and working the ship because all the other cargo techs ran off, are doing bounties, or are dead. Being forced to run the whole department by myself is much more fun when it’s a walk though a portal over a ship ride across the map.