Reword the rot text!

I’ve always thought the rotting text was a bit goofy, in a game with thermodynamics violating space pixie dust and black holes that can be contained with basic repulsion fields, the rotting system felt a bit too goofy. So, I propose a minor but important change. Up until the unreviveable text, nothing would change, but when a body is unreviveable, it would display “They have gone completely cold…”

This, of course, would sort of shunt other rot text down the line. Rotting replaces the red text rotting, and red text rotting replaces the extremely bloated. The body still gibs itself at a certain point, and releases miasma as well. This does not mechanically change anything other than the wording on an inspect box.

i feel like rot fits more. espically then being “cold” wouldn’t explain a body exploding into miasma. sure the rotting timescale is a bit turned up.

I think the idea here is the first indication that a body is unrevivable should be that it’s cold and dead… Lifeless. There’s no fibrillation of the heart to defib. Rotting wouldn’t happen until after that point.

not a fan of the idea, mostly because of the suggestion that nothing should change until the point where the body becomes unrevivable.
when wizden gets a medical rework? sure, make it easier and more important to keep a person alive than to revive them. reduce the timeframe for a successful revive if you like.
but before then? no. medical personnel are already allergic to using body bags, and seem to have trouble realizing someone’s on the verge of rotting - making it impossible to tell that the window for revival is about to close will not help this. (plus, it doesn’t make sense when combined with the morgue and body bag mechanics - if what makes someone unrevivable isn’t rot, then how do these objects prevent it?)

unless what you’re saying is that the text should be the same as it is now, until the point where they become unrevivable. in which case yeah that seems fine

I’m pretty sure this is what’s being suggested.

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