So a while ago now, I wrote Liltenhead some books because I was bored. He said he liked them, but I intensely regret writing them because they are bad, cringe, and a poor display of my skills. (i am sorry)
But I still liked the idea.
Greythought was based on real characters and scenarios, put into a short story that one can read while waiting for their Artifact Scan to complete or HoP to actually do their job.
Would it be a good idea to write more books based on other players and rounds?
Are you thinking of ingame books? Cause anything is better than that AI crap we have now. Except the Cafe Opossum. I like the Cafe Opossum.
Except that it can’t get too self-referential. You can’t read books about spessman game while inside spessman game. Characters have to pretend that getting boarded by nukies isn’t normal, you know.
Now if you mean publishing outside the game, yeah, why not? I’d read it.
Are you thinking of ingame books? Cause anything is better than that AI crap we have now. Except the Cafe Opossum. I like the Cafe Opossum.
Except that it can’t get too self-referential. You can’t read books about spessman game while inside spessman game. Characters have to pretend that getting boarded by nukies isn’t normal, you know.
Now if you mean publishing outside the game, yeah, why not? I’d read it.
Spessman game inside Spessman game, BUT, no LRP, and edited to be more lifelike. In reality, if someone sees a nukie and just says “Uh oh” i’d edit it to be a lot more dramatic as if it were real life. also, I’m not gonna post outside the game because why would I do that when people can just play the game
I remember seeing it mentioned somewhere, but now I can’t find it. But like, have you read them? Some are truly terrible. Pranks on Zorgs doesn’t feature any Zorgs. Rewriting them actually sounds like a great idea.
The instructional books are written by people, though (and most of them just link to the guidebook).
I’ll start rewriting all the books myself once I get home. If I can, I’ll start some new original works based on real and fake In-Game events, of course, edited for drama and realism.