Suggestion: Add role timers to nukies.

Why?
Because right now people could be total newbies to the game, have no grasp of the controls or the chat system, roll up to be a nukie commander and cause grief for their fellow Nuclear Operatives. Or be one of those agents who don’t even know what omnizine does and need to be explained that they are not the leader just because they wear the edgiest outfit. It’s just a total disruption of gameplay, RP and I think there is literally no good reason why somebody with zero (or close to that) experience in the game should be eligible for rolling a nukie role.

Especially recently I’ve had at least 1 member in my nuke-ops squads who had no idea what they were doing. And I am seeing the same opinion from a lot of other people.

 

How could this be implemented?
This is just a suggestion, since I feel like simply saying the WHAT without the HOW is a bit unproductive.
First; nukie sign-ups should be further split. Right now you can already sign up for either Commander or to be a simple Operative. Add the Agent to that list. Agent is, even more so than the Commander I would say, an absolute machine and often times ends up being the deciding factor of if a squad will fail or go full flukie. If you’ve ever slowly bled out on the floor while the Agent with a full hypo of omnizine simply steps over your body then you know exactly what I mean.
Secondly; add a playtime requirement to all nukie roles. Baseline should require having played at least a small dozen hours of Space Station 14 and to have at least been a Syndicate Agent once or twice. This way you at least get people that probably know how to play the game and they might even, God forbid, know how to reload a gun. Furthermore I would make the Agent role (the Nukie one, not the standard syndicate undercover spy) require having played some time in medical as a doctor and chemist. Again, the Agent is often the lynchpin of nukie squads and is very damn important. And playing that efficiently frankly requires a good understanding of both combat and medical mechanics.

This is somewhat of a point 2.5 I am bringing up here; I think it would also be good to add mouse-over pop-ups for all the antag roles. Just a short summary of what one can expect.

Lastly I’d just like to point out that everyone has to start somewhere, so I am not expecting every time I get to be a nukie to have a full squad of Sosas ready to just destroy fools. But for God’s sake, can we please make it so that my fellow operatives at least know how the basic gameplay works? That would be just great.

9 minutes ago, Rich0rd said:

and to have at least been a Syndicate Agent once or twice.

I think this part is not a good idea. Syndicate Agents play completely different from nukeops. Just a total hours playtime requirement to make sure they know game controls is enough, the only way to learn a role like nukeops is to actually play it. Problems only come in form of players being new to the game.

wyci

2 hours ago, Rich0rd said:

Lastly I’d just like to point out that everyone has to start somewhere, so I am not expecting every time I get to be a nukie to have a full squad of Sosas ready to just destroy fools. But for God’s sake, can we please make it so that my fellow operatives at least know how the basic gameplay works? That would be just great.

Thanks for including this part. I think it’s so important. I’ve played nukie twice now and because I was slow with the uplink, I was disregarded and told I was trash. It’s frustrating to want to learn but have just tragically terrible people who have no empathy bully you out of the spot.

Overall, I think you have a really good point. Someone who has never played a command role OR a nukie operative role probably shouldn’t be a nukie commander. Someone who has never played a medic probably shouldn’t be a nukie agent. 

 

separate agent already exists
role timers wyci (i tries its harder than it sounds)

Whitelist nukies to Sosa only