Wreck Mobs need a nerf

Goliaths and Hivelords are a problem . They take up most wrecks and are powerful for no reason, you may be thinking, “oh well that creates a strive for team work between salvs” well it doesn’t help that half of the time the Salvagers are misfiring and shooting each other. What I’m proposing is a spawn rate nerf or a health nerf, this is due to both of the mobs being very tanky. Also there’s no point in going to these abandoned ships as these days that the loot is mediocre with tanks mobs.

Maybe instead of just nerfing them, it would be better to just make them work killing.

From what I understand, they are intended to be hard, but just doesn’t have anything to Mack them up

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