topic in discourse related to the Xenoborgs design doc
btw I remade a few of the sprites for the xenoborgs
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engi: Remains the same, since they being a recolored engi borg helps anyone guess their function
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heavy: I made bigger and squareish with tiny legs, to communicate they are tanky and slow
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scout: I didn’t change much, just resprited some stuff so it looks different from a medic borg
Is there a plan for objectives or win conditions?
A fairly obvious one would just be creating a certain amount of xenoborgs, but I wonder if there’s anything else you can do with it. As it stands, they’re very murder-hungry so something more constructive as an objective could be fun, like perhaps replacing the station AI with the mothership core.
For the inicial implementation I think just crossing some percentage of crew borged is a good objective (and of course, surviving)
For the future, maybe something to do with the AI, like hack it to change it’s laws, or maybe create another mothership core inside the station
corrupt and rip out the station ai to create a daughter ship…
An admin pulled this out during AFD and I have to say I. WAS. IMPRESSED. It was SOOOOO much fun. I was a little bummed when I died to them but then imagine my surprise when I came back as a xenoborg! We tried to kill and assimilate the rest of the crew. It was so fun! I would love for this to be a regular Antag either round or event.