I spied this idea in ss13, its essence is that if a player has turned on combat mode, you can’t go through it, just push it in your direction, I suggest adding the same mechanics to ss14.
P.S. thanks to this mechanic, it will even be possible to catch people like this
Afaik the main reason we don’t have collision is because prediction on unpredictably-moving player entities is a hard problem to solve neatly
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Well, I won’t argue about the code, but it would be very cool to see the mechanics because it is very difficult when, for example, you need to knock a weapon out of your hands and the enemy passes through you
And by the way, maybe someone has already implemented this mechanic from the players