Short description:
Introduce walkable ventilation systems in the ceiling or floor, allowing players to traverse the station covertly through accessible vents.
Full description:
Imagine a network of walkable ventilation shafts running above the corridors or below the floors of the station, providing an alternate route for stealthy movement or hidden gameplay opportunities. These vents would allow players to navigate the station undetected while adding a new dimension to movement and strategy. Certain sections of the vents could feature grates or transparent panels, enabling players inside to peek through and observe the activities in the rooms below or above. The system could support diverse scenarios—whether it’s traitors sneaking behind enemy lines, engineers accessing hidden maintenance routes, or players hiding during a crisis. The vents could also have strategic choke points like gates or locked panels, which would require tools or skills to bypass, adding an interactive layer to gameplay. Optionally, floor-based vents could add a similar mechanic, with players traversing beneath the tiles for a different kind of stealth experience.