Anomaly infection alignment shifts/antags

Anomalous infections were added to the game, and they’re fascinating and fun, but I can think of ways to make it even more so.

Currently it’s whoever gets infected gets powers, but they stay the same person and role, and they should kinda just go to Sci to get diagnosed and probably treated.

I propose that this would also make an excellent antagonist event: make it so certain roles cannot be infected, and make getting infected visibly change your goals, alignment and priorities.

Shadow anomalies, for example, can cause a lot of information disruption in a way I haven’t really seen before.
It can also give players something to do with their powers, like trying to grow a shadow or meat or rock lair, etc.

Though if they’re antagonistic it’d be good to give them some precautions against going critical.

I don’t necessarily mean to make it an antag thing all the time, but getting possessed by an anomaly and told to wreak havoc sounds very fun.

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