Boy

In-game Username: boy
Discord username: mynameischar
Characters you play: Chad Hunkerton, and Char Ley (mainly salv, sci and atmos)

On average, how many hours do you expect to admin per week: Roughly 21

Days you are available to admin on: Usually I’m free every day of the week

How old are you? 20

Do you have any SS14 experience outside of Wizard’s Den servers, or any SS13 experience? i used to play ss13 with my cousin like wayy back, but it wasnt a significant ammount.
I have also played a little bit of starlight, about 60hours.

Do you have prior administration experience (SS13/SS14 experience preferred, please also post a way for us to verify this)? I don’t have any prior administration experience on SS13 or SS14, but I have experience moderating on other platforms/servers.

Have you ever been banned from any SS14 or SS13 servers? I have no bans on SS13. I do have bans on some Russian servers in SS14 that were engaging in racist behavior. Aside from that, I have no other bans.

What are you primarily interested in doing as an admin? -admeme’s
-giveing ideas for updates/changes
-enforcing rules

What are you least interested in doing as an admin? -scrubbing through replays
-moderating discord (if thats somthing admins do)

Detail Questions

What role do you think game admins serve on our servers?

-enforcing rules above all else
-resolving conflicts
-entertaining and immersing players

Why do you want to become an administrator for SS14?

because there are very rarely admins on ever (or at least on lizard), the state of the game is making me want to stop playing even though i love it so much. So if i could do somthing to change that that would be amazing. because at this point im debating just stopping playing the game all together or making my own server.

How do you feel about the current roleplay status on the servers?

to be honest terrible, the amount of metagaming and powergaming i see daily is actually crazy.
i want to fix it so bad.

Other than banning problematic players, what admin actions do you believe have the biggest positive impact?

admemes. it makes people want to keep playing even when they shouldnt.

Have you ever had a negative experience in the game or with a game admin? If so what, if anything, would you do to prevent other players from experiencing this?

okay i have almost too many… The one that is most notable to me is this one time my pet dragon got smited. okay so basially what happened was i got lucky enough to get cognizine from an expedition, then went one another to get a dragon because nothing would be cooler than having a pet fucking dragon. anyway i finally found a dragon after a few expeds and actually managed to kill it, perserve it and bring it back to medbay. i then trapped the dragon and revived it, then had to convince the cmo to temporarily give me to hypospray so i could hypospray the dragon because anytime i would try to inject it with the regular syringe, the dragon’s ai would hit me and cancel it. anyway so i mannaged to do it and everything then asked in looc if it was crew aligned and it said it was. then it was smited by an admin because they said it was an antag when it wasnt…

Have you ever had a good experience with the game or a game admin? If so, what was it?

well every admeme i have ever played, everytime centcomm responded to a fax letter, everytime i prayed or used the phone and it had an impact on the game.

Scenario Questions

Scenario 1

It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. There are three players who decided to observe the round instead of join it orbiting you. Two of them are encouraging you to “do something funny”.

Key Facts:

Round Start: The round has just started, meaning the station is in a fresh, unaltered state and antags (traitors) have not yet been selected.

Population: 60 players is a medium-high pop round—enough for chaos to naturally unfold once traitors are selected and the round progresses.

Observers: Three players are observing instead of playing. Two are orbiting me specifically and asking me to "do something funny."

Game Mode: Traitor mode, which is typically a more low-key, deception-based mode that benefits from a grounded, immersive environment.

Step-by-Step Evaluation

  1. Are the observers doing anything wrong?

No, observing is a legitimate choice. Some players prefer to observe for many reasons (lag, just chilling, learning, etc.), and they’re within their rights to do so.

Encouraging an admin to “do something funny” is not inherently problematic, but it could:

Indicate boredom or desire for non-standard events.

Tempt newer or less experienced admins into disruptive or inappropriate behavior.

So the question becomes:
Should I “do something funny”?
What does “funny” mean here?

This is extremely open-ended. Could be a:

Minor aesthetic gag (e.g., a clown slips and drops a banana peel every 10 minutes).

Major event (e.g., spawning a megafauna).

Self-insertion as an admin gimmick character.

These span from harmless flavor to full-on event territory, so I need to weigh the consequences.
Main Factors in My Decision:
A) Timing – round just started

Assumption 1: Most players are still getting settled, prepping departments, RPing, or finding roles.

Assumption 2: Antags haven’t been selected, so disrupting the round could unbalance traitor selection logic or take attention away from the core gameplay.

Conclusion: Now is not the ideal time for disruptive or large-scale admin events.
B) Impact on immersion/gameplay

Light flavor can be fun, but anything too zany can disrupt roleplay or interfere with antagonist planning.

Players joined expecting a standard traitor round. Making it silly too early may harm the experience for 57 other people.

C) What kind of server am I on?

Assumption 1: If this is a heavy-RP or MRP server, random admin antics are especially frowned upon without IC justification.

Assumption 2: If this is a low-RP or chaos-friendly server (like LRP), light antics are more tolerated.

My approach changes depending on server culture.
Admin Code of Conduct Consideration

Admin powers should enhance, not override, the experience.

Just because I can doesn't mean I should—doing things “for the lols” can erode trust.

Interactions with observers should be kept professional and not influenced by favoritism or boredom.

What I Would Do:
Baseline Response:

IC Message or LOOC: I might reply lightly with “Let’s let the round breathe a bit first, guys”  setting boundaries without discouraging engagement.

Make a Note: If this is a repeated pattern from the observers or they seem disruptive, I might monitor them a bit more closely or check their previous behavior.

Soft Flavor (Optional, Low Impact):

    If LRP: I might do something mild like adding a strange announcement from CentCom ("Reminder: Cheese is not a valid currency.")—funny but harmless and immersive.

    If MRP/HRP: Likely refrain from any interference unless it’s IC-justified (e.g., CentCom misprint or unusual supply drop).

What I Would Not Do:

Spawn mobs.

Give items or powers.

Possess characters.

Appear as an admin or CentCom official without a clear IC reason.

Turn the round into an impromptu event unless pre-planned or with overwhelming community approval.

Alternate Assumptions and How They’d Affect My Response
If it were late-round and people were bored:

I might be more open to doing something creative, assuming the round has stagnated or the antagonists have been dealt with.
If the round mode were extended or sandbox:

Way more room for fun! I might even ask the observers what kind of funny they’re looking for and turn it into a collaborative moment.
If the observers were known trolls or were trying to bait me:

I would immediately disengage and possibly warn them about admin shopping or trying to provoke inappropriate behavior.
Summary

I wouldn’t “do something funny” just because observers asked, especially at round start and in traitor mode. If I did want to add some humor, I’d make sure it was minor, IC-justified, and wouldn’t disrupt gameplay. Admin discretion must always prioritize the full server experience—not just the amusement of a few.

Scenario 2

This scenario takes place on LRP. The Head of Security has decided to coup the Captain. The Head of Personnel agrees with the Head of Security and has taken up arms in case it is necessary to aid in effecting the arrest of the Captain. The Captain is hiding with the Quartermaster in the cargo shuttle to avoid the Clown who has stolen the captains saber as a non-antag. There are five people named in this scenario. Please describe what actions, if any, you would take in relation to each, and why.

TLDR Summary

This is a Low Roleplay (LRP) server round. Coup attempts, clown antics, and chaos are more tolerable than in MRP/HRP, but even LRP has rules and expectations around self-antagging, powergaming, and teamplay.

There are five named players:

Head of Security (HoS) – Leading a coup

Head of Personnel (HoP) – Supporting the coup

Captain – Hiding, possibly avoiding rightful arrest or being harassed

Quartermaster (QM) – Aiding the Captain

Clown – Stole the Captain’s saber, not an antag
  1. Head of Security – Leading a Coup Against the Captain
    Key Questions:

    Does the Captain have actual misconduct or incompetence behind this coup?

    Is the HoS coordinating or just killing for power?

    Is this an IC escalation or OOC grief?

Assumptions:

LRP allows more leeway for power struggles.

If the HoS has a half-decent IC reason (e.g., "Captain's AFK," "letting the Clown run rampant"), it might pass.

If the HoS is just valid-hunting or going full murderhobo for no reason, it’s a problem.

Action Plan:

Check logs/chat: What’s the stated reason? Was the Captain warned or confronted IC?

Monitor HoS: See if this becomes an execution without cause or proper escalation.

If justified IC: No action.

If unjustified: I’d pull them aside (AdminPM) to explain why this isn’t acceptable, especially without any RP build-up. Possible note, possibly a dayban for powergaming if it’s egregious.
  1. Head of Personnel – Supporting the Coup
    Key Questions:

    Is HoP following orders from HoS? Or acting independently?

    Are they escalating unnecessarily?

Assumptions:

If HoS is justified and it’s a coordinated effort to secure the station, this is borderline acceptable.

If HoP is grabbing guns and rushing the bridge because it “looks fun,” it’s likely rule-breaking.

Action Plan:

Check timing/logs: Did they arm up preemptively?

Did they try to resolve this diplomatically?

If they escalated to force quickly, I’d treat this similarly to the HoS, possibly with a lesser penalty if they were clearly following orders.
  1. Captain – Hiding on Cargo Shuttle
    Key Questions:

    Is the Captain avoiding responsibility or being hunted without cause?

    Is the Captain doing anything abusive with their powers?

Assumptions:

If they’re hiding to avoid clown harassment and a rogue command staff, that’s understandable.

If they’ve abandoned their duties for 20 minutes and are crying wolf, that’s less sympathetic.

Action Plan:

Spectate/check logs: Did they do anything IC to resolve the coup? Try to call CentCom? Talk to Security?

If they just dipped and are AFK/coward hiding, I might send an admin PM asking what their plan is.

If they’re trying to avoid valid-hunting, no action needed.
  1. Quartermaster – Aiding the Captain
    Assumptions:

    LRP means more flexible role boundaries, but QM joining a civil war is still odd unless provoked or loyal to the Captain.

Key Questions:

Are they arming themselves, ordering weapons, or dragging supply crates for war?

Did the Captain conscript them, or is this meta-friending?

Action Plan:

Monitor: See if they’re enabling rule-breaking (e.g., helping the Captain gank HoS).

If they’re just helping hide, no action.

If they’re fueling a one-sided stomp, possibly warn about over-escalation or stepping outside role bounds.
  1. Clown – Stole the Captain’s Saber (Non-Antag)
    This is the biggest red flag.

Clowns can push boundaries, but stealing high-value items as non-antag is self-antagging, even on LRP.

Assumptions:
This isn’t minor theft (like slipping a sec officer for their hat); this is the Captain’s saber, a traitor objective and a strong item.

Unless the Captain gave it to them as a joke or it was part of some clear RP, this breaks rules.

Action Plan:

-Immediate PM: Ask how/why they got the saber.
-Check logs: Did they break in, attack, or steal during chaos?
-If no justification: Return saber to Captain (if reasonable), and depending on history:

First offense? Note and warning.

Repeat behavior? Short ban for self-antag.

If the clown uses the saber to start killing people or makes the round worse? That’s escalating to a ban-worthy offense.

Things I’d use to verify:

Spectate all five.

Check chat logs and attack logs.

View inventory logs (for clown saber theft).

AdminPM to clarify intentions and make sure this isn’t metagaming or grief.

Possibly spawn CentCom message or fax to bring IC resolution if needed.

Final Actions Summary: Player-Action-Outcome
HoS - Spectate, investigate cause of coup - Warn or note if unjustified powergaming
HoP - Same as above - Minor intervention unless instigating chaos
Captain - No action unless AFK/abandoning station - PM if they’re dodging round responsibility too much
QM - Watch for role overreach - Usually no action
Clown - PM and investigate saber theft - Warn or ban for self-antagging depending on context

Scenario 3

You are ahelping a player about an issue. The player has no prior noted issues. A few days earlier, an admin had told you that this type of situation should result in a temporary ban for a first offense, and you are confident that this situation is not substantially different from the type that admin was describing. During the ahelp, another admin pings you on Discord with a link to the ongoing ahelp and tells you to just indefinitely ban them and make them appeal. Excluding trialmins and headmins, all admins are equally “ranked”. A headmin is not currently available.

Summary of the Situation:

The player has no prior notes. First-time offender.

A similar case was previously judged as deserving a temporary ban.

You trust your judgment and believe this situation is the same in all important respects.

Another admin is telling you to permaban ("indefinitely ban and make them appeal").

No headmins are available to overrule or clarify.

Key Principles to Guide My Action

  1. Punishments Must Be Proportional and Consistent

    SS14 moderation requires consistent treatment of similar offenses.

    If tempban is the normal response for a first offense in this category, that should be the baseline—unless new information arises.

  2. We Don’t “Appeal-Ban” Without Good Cause

    Indefinite bans are serious and reserved for:

     Repeat offenders.
    
     Griefers/trolls with obvious bad-faith behavior.
    
     Offenses that are impossible to fairly resolve without further investigation.
    

    Using appeal-bans as a shortcut around policy is unjustified here.

  3. Admin Authority Is Equal

    No admin (other than headmins) can order another admin to make a specific decision.

    Admins can advocate, discuss, or disagree, but not override without headmin intervention.

Action Plan

  1. Continue Handling the Ahelp Myself

I stay engaged with the ahelp, finish hearing the player’s side, and conclude based on my understanding of policy and precedent.
2. Issue the Tempban (per precedent)

Since I’ve been told this type of incident warrants a tempban and I agree that the situation is equivalent, I would issue that punishment.

I would include a clear, professional ban reason and a note explaining:

    “First offense of [rule], tempban per prior precedent. No aggravating factors noted.”
  1. Respond to the Admin Who Messaged Me

Respectfully and professionally, in DMs or the admin Discord:

“Hey, I appreciate the input, but this looks like the same type of case that [Admin] and I talked about the other day. Tempban was the standard, and I’m not seeing anything that would justify escalating this to an indefinite ban without more discussion. If you think this deserves more, happy to bring it up when a headmin’s around or log it in the internal thread.”

What If They Push Back?

If they escalate (e.g., “you need to permaban them or I’ll do it”), I would:

Finish the current moderation action as I see fit.

Log it in our admin Discord or internal logs.

Raise the disagreement with headmins when one becomes available.

I would not retaliate, argue publicly, or undermine the other admin. Internal disputes should not leak into player-facing decisions.

What If I Later Learn I Was Wrong?

Let’s say a headmin later clarifies, “Actually, that sort of offense does justify an appealban.” I would:

Acknowledge the mistake.

Update my internal understanding for future cases.

Possibly follow up with the player (if necessary) to correct any inconsistency.

That’s better than unjustly banning someone on a hunch or based on pressure.

Application withdrawn upon request of sender.

Added application-rejected and removed application-pending