canman

In-game Username: canman
Discord username: }|{christojc}|{ }|{2can}|{
Characters you play: Kevin Mault

On average, how many hours do you expect to admin per week: 14-17

Days you are available to admin on: I think I’d go with Friday, Monday and Saturday.

How old are you? 18

Do you have any SS14 experience outside of Wizard’s Den servers, or any SS13 experience? I have a lot of experience with delt V, I understand most departments relatively well and I have 419 hours in game. I have little to no experience with SS13

Do you have prior administration experience (SS13/SS14 experience preferred, please also post a way for us to verify this)? No, only if you count managing school group projects.

Have you ever been banned from any SS14 or SS13 servers? No

What are you primarily interested in doing as an admin? I’m interested in hosting RP events, like cultists, calling in hazmat teams during zombies and if approved by other admins coming in as CentCom when there’s trouble between the heads of departments that is getting out of hand, as a way of solving it in RP and enforcing in game rules

What are you least interested in doing as an admin? I’m not really interested in dealing with out-of-game affairs, as it scares me because of my limited experience, I’m fine with answer ahelp though.

Detail Questions

What role do you think game admins serve on our servers?

Enforcement of server rules and guidelines, moderation of in game events (generated by admins or randomly, such as nukies) and running a helpdesk in the form of ahelp

Why do you want to become an administrator for SS14?

I’m a big fan of SS14’s roleplay potential and I’ve loved watching admins construct special events for players to participate in and I would love to generate events of my own (within reason of course)

I very much enjoy visual storytelling and creating an experience for players to immerse themselves in, creating an engaging and unpredictable environment, for a equine player experience every time.

(Just as a disclaimer I’m very aware that I’m not always going to be running events for the server, I understand that being an administrator comes with responsibilities for rule enforcement and I’m ready to take up the mantle and give it a go)

How do you feel about the current roleplay status on the servers?

LRP can still generate great user experiences, in LRP environments most people tend to put a lot less effort into their characters, mainly because of the lack of a detailed description you can give your character, which makes people more detached and less likely to play along with others in an RP environment.

I’m not sure about MRP wizards’ den, but in delta V one of the main things that helps people better get into character is the option to add further detail through a text description of their character.
If the detailed description isn’t a base game feature, I would highly recommend adding it if you want people to get more involved with their character.

Other than banning problematic players, what admin actions do you believe have the biggest positive impact?

Events, admin generated events have an extremely large amount of potential to generate an audience for your severs, this is mainly due to the variability and individuality that admins have.

Admins can choose to create any kind of event or environment for their players to enjoy, this is what makes admins in a sever so important, not just for enforcement, but also for player experience.

This has a positive impact on the community because admins don’t just feel like angry ghosts there to cast judgement upon the players, but like actual community managers and sort of gamemasters that can alter the flow of the shift and create memorable scenarios.

As a whole, the reasons listed above help to bring the community of any server tighter together, which improves overall player experience and makes people more likely to follow the rules.

Have you ever had a negative experience in the game or with a game admin? If so what, if anything, would you do to prevent other players from experiencing this?

I’ve never had a directly bad experience with an admin, but I’ve heard stories of admins acting too snappy and not allowing players to get their story out before a ban.

To prevent this kind of treatment, I believe it is important to have a in depth discussion with the accused player, to fully hear their side of the story and thoroughly explain rules and how to treat different scenarios to help them prevent themselves from making such mistakes in the future (still issuing punishment of course)

Have you ever had a good experience with the game or a game admin? If so, what was it?

Yes, I’ve had admins roleplay as gods creating an extremely engaging experience for me as chaplain, spawning in items, whispering to me through a effect prompts and overall keeping me extremely entertained.

I’ve also watched an admin create an armory and a bar in the ATS station, allowing for far more interesting ATS related experiences, which again greatly engages players all across the server.

I’ve had the pleasure of admins taking me to dev rooms and showing of equipment and cool underdevelopment items and sprites. (they were showing me Nar’se and Ragnar sprites at full scale among many other things)

Scenario Questions

Scenario 1

It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. There are three players who decided to observe the round instead of join it orbiting you. Two of them are encouraging you to “do something funny”.

I do nothing, if their pestering continues, I may take them to a dev room of sorts and start experimenting with different items and possibly providing them with small ghost roles in said dev room, to quell their restlessness.

If we were, say, an hour into the round without any selected antagonists yet and no major station issues or events going on, I may introduce a revenant and rat king to spice up the gameplay and keep people from getting too bored.

Scenario 2

This scenario takes place on LRP. The Head of Security has decided to coup the Captain. The Head of Personnel agrees with the Head of Security and has taken up arms in case it is necessary to aid in effecting the arrest of the Captain. The Captain is hiding with the Quartermaster in the cargo shuttle to avoid the Clown who has stolen the captains saber as a non-antag. There are five people named in this scenario. Please describe what actions, if any, you would take in relation to each, and why.

There are several ways I could handle this as an admin, allow me to start with the most obvious and “effective method”
So, the first way I would handle it would be through central command announcements, for example. “Central Command will NOT support the HoS’s coup and his actions will be punished to the fullest extent of space law if he continues his traitorous behavior.”

If the HoS ignores my warnings the first thing I would do as a new admin is ask another admin for help and advice, two heads are better than one. After further evaluation if the Hos doesn’t stop what he’s doing we could just atomize him (Keeping in mind this the scenario where the admin and I have deiced that the head of security is in the wrong)

The clown dilemma has a lot of variability behind it, did the clown break into the captain’s quarters using station tools, did the clown simply find it laying on the floor or did the clown steal it off the captain while he was in critical condition?

In the case that the clown did break into captain’s quarters and stole the captain’s saber, I would consider this self-antiaging and enforce the relevant punishment for such an offence.

If the clown just happened to stumble across the captain’s saber laying on the ground, I’m not sure if I would consider that grounds for punishment, after the clown picks up the saber it’s what the clown decides to do with the saber next that I will judge.

If the clown refuses to give the captain their saber back after such an event that’s when I would start thinking about punishment and considering just lifting it from the clown’s inventory and returning to the captain (after consulting other admins) and issuing a punishment to the clown for slight self-antiaging.

If the clown just holds onto the saber until they’re given an opportunity to give it back to the captain and choose to do so, I don’t think they should be punished.

If the captain is in the wrong (ie: the captain is getting in the way of the heads preforming their duties), I would make a Central Command announcement like: “Due to the Captains incompetence, (or malice) Central command has decide to promote HoP to captain status and demote the current captain to HoP (or lower depending on the severity of the captains negative actions and other admins input), thank you for your time.”

If both the Captain and the QM decide to take the cargo shuttle and try to hold down the ATS there are three ways of how I would prefer to deal with this:

1: If the captain and quartermaster are extremely lacking in weapons and ammo, I could let security deal with them.

2: If security lacks the firepower and manpower to capture or fight the Captain and QM, I could dispatch a temporary death squad to deal with them, this would be a fun ghost event and it would tackle the problems at hand

3: This is the quickest, easiest and most likely the preferred option, if the captain and QM hold off security forces when they’re in the wrong and take over the ATS, I could just atomize them, (I would ask for another admins opinion before doing this, if said admin is avalible)

Scenario 3

You are ahelping a player about an issue. The player has no prior noted issues. A few days earlier, an admin had told you that this type of situation should result in a temporary ban for a first offense, and you are confident that this situation is not substantially different from the type that admin was describing. During the ahelp, another admin pings you on Discord with a link to the ongoing ahelp and tells you to just indefinitely ban them and make them appeal. Excluding trialmins and headmins, all admins are equally “ranked”. A headmin is not currently available.

I would just say no, this player could’ve made an honest mistake and I might not have the full story, I would tell the other admin to kindly wait, whilst I sort out the issue at hand.

I would be sure to carefully explain what the player has done wrong to them, so we have clear line of communication and understanding between both parties.

Being this player first offence, keeping a clear line of communication between the player and the admin (being me in this situation) is very important to help players learn how the rules of the server work and what is and is not acceptable.
Depending on the severity of the rule the player broke I would either let them go I give them their punishment after talking to them.