Conjure Guns/Wands/'Set everyone to free agent' effects should disable Pacifism

Title. These effects are generally intended to create mass free for all situations with minimal to no RP and just pure Death Match should let people who have the ‘can’t death match’ effect turned on actually be able to use the tools that make the deathmatch in question ‘fair’.

If you’re going to force me into a psuedo antag roll with no alliances, I should be allowed to engage in the round in a meaningful way. Its not as bad with Rev’s because a pacifist rev can Sleeper and medic and body block for the team, and all other forms of forced alignment changing (EX: zombies) gets rid of pacifism.

If giving me a gun isn’t supposed to change my characters mindset, thus the pacifism is still valid, then why does it change everyone to Free Agent instead of remaining NT/Syndie/Whatever I started as? Since the big zany FFA is the main intent of the spell, (and pretty much the only reason people seem to want wizard), the most in spirit solution is just making sure everyone can take part by having it remove Pacifism.

okay but on one hand. that is the PRIMARY DOWNSIDE OF THIEF.
I guess if it… instantly redtexted your thief then sure.
and if you picked the pacifism trait. thats YOUR fault. why would eg: nukies care if you had pacifism trait. you are GOING to get shot if you are out in open. just like you are GOING to get shot when the “free agent” is called.

I will point out even Rev’s mind control doesn’t remove pacifism from characters so you should take the moment to RP it. your a paicisit and got given a gun… go hand it over to sec and return to work, free agent dont mean you HAVE to go antag after all.

I think having a thieves pacifism removed in the face of a mutually exclusive escalation is completely reasonable. Thief is designed around being a minor nuisance antagonist where players have to get creative to navigate completing their goals, but Mass Free Agent removes all subtlety from the game, as now anyone is armed and likely to shoot on sight.

Also if you’re that sweaty about red/green texts that’s not even a factor about this discussion, this about round engagement and fun, and not try hard binary winning/losing.

This is true! But the difference being -I- pick pacifism under the standing and advertised philosophy that Space Station 1x is a team game, and have team interactions, and finding ways to help the team with in spite of the condition to be very fulfilling. Now, I can’t speak for other pacifist players, but I imagine many are in a similar mindset or are pure challenge seekers. Free Agenting removes the team aspect, and if the wizards funny spell is powerful enough to make everyone renounce their allegiances to nanotrasen in the spirit of making everyone murder hobo’s, I’m sure it can fry a funny little chip that inhibits that.

I already addressed the Revolution aspect in the initial post and the same argument about aspects of team play from it and the response to the earlier paragraph still apply. But to summarize: Pacified Rev still has team play and interactions you can support, and pacifists make great sleepers. Free Agent Guns/Wands does not have either of these.

As for RP it, honestly, a fantastic response and I would love to. The problem is RP dies when Conjure Guns/Wands hits the field, at least out of the 3 or 4 times I’ve seen it so far (literally every time I’ve seen a wizard). The station just goes full battle royal and everything hits the fan and any interaction that isn’t pewpew is gone. Now, it may be some new toy syndrome, and that might die down as the hype equals out, but for the time being ‘RP this out’ is a great theory that has failed in practice. Genuinely one of the only things that has made me want to cryosleep out of a shift.

Now, one thing I should of asked in my initial post, if you’re going to respond, is, if you genuinely think this sounds bad, actually give a reason how Conjure Guns/Magic removing pacifism would make the game worse. Cause I think a game mode changing effect that completely overhauls the entire spirit of the game with a universal new set of toys shouldn’t exclude the like, 5 people who rolled a specific minor antag or have a funny RP setting that is no longer relevant to the original game mode. That feels -really- bad for them, and enabling it doesn’t really harm anyone else.

also whats the lore reason…
probally just “the wizards majick shorts the pacifism implant”
also on the team thing. thats when you form a gang around yourself or join another group.

Pacifism is a character trait, you are supposed to take it for RP reasons. Not because of a team dynamic.

It isn’t like it eliminates RP either to have everyone go bonkers.
First of all everyone becomes a free AGENT, not an antag. People can choose to be nice to each other still.
Second is that despite removing allegiances, it does not rewrite your character. You are still opposed to violence even if you no longer have friends. Just like people with the blind trait remain blind and the comedic clown still likes chaos and antics.
Third, and most important of all, you are still very much capable of doing your objectives. And even more easily considering you can just loot corpses instead of trying to break in and do some crazy heist plan.

Also to note, wizard ruins or at least overrules the round for everyone, not just thief. This is a design issue that goes beyond just this thief interaction. And at the moment it seems to be intended for it to invalidate other’s roles.

This alone is the exact reason it should remove pacifism. because it overrides the round and completely changes the entire game mode. I don’t what rounds you’ve played on because RP absolutely gets eliminated when they get casted. It also DOES rewrite your character, that’s why it removes allegiances, and I’m pretty sure it even says in the official spell description (not that I can find one) that it instigates aggression. (Which is mechanically handled as removing allegiances and adding remove pacifism is spiritually fine for the intent)

I also don’t know why people keep bringing up objectives, they’re irrelevant to the subject matter.

Also no one has answered the critical question their arguments need: How does removing pacifism in the event of a Survival Spell make the game worse? I’ve provided ways it makes the game better, people have said ‘its not that bad’, but a ‘not that bad’ can still be made better. I don’t know how hard it would be to CODE but I imagine there’s something in the zombie code you could likely repurpose.

Like yes, Pacifism is a roleplay trait, and I would still roleplay a pacifist by nature character without it happily if roleplay still existed, but since roleplay dies on Free Agent spells, my funny RP handicap is no longer allowed to be fun, because all the fun gets taken away and pacifists are no longer allowed to engage in the round. May as well Cryo for what the round has turned into cause all meaningful engagement you could have the wizard said ‘NOPE’. And that’s easily a fixable matter that doesn’t hurt anyone else, by just, having the spell remove pacifism. Bam. You now have enabled people who would normally not have fun and be soft kicked from the round to play the game again and nothing changes for anyone else.

WRONG.

AK47s for everyone! Places a random gun in front of everybody. Disables refunds when bought!

straight from the wiki

Is that the official description? Cause the wiki is extremely lax on using actual text in game from what I find.

From a lore standpoint this would be frowned upon in my book. Concerning the (in my opinion) hilarious implication that for the thief this is just a normal Friday and it got to the point that a pacifist implant had to be injected. and now that I’m thinking about it, a thief would just be a Syndicate agent without an uplink so I personally disagree from both viewpoints.

that is the in-shop description of the item. (AK-47s for everyone! is a Command and Conquer Generals refrence)

well fair enough then.

Still would make the round better for those unfairly affected by the unfortunate interaction at no cost for everyone else.

(post deleted by author)

survivors are free agents.

Majority of players will play a free agent as an antag.

After learning that the -heal staff- also counts against pacifism I’m giving this another poke, especially since again, no one has provided any case of how it would make the round/effect worse.

i feel like thats a oversight and should be excluded from the pacifism (you can still stun batong people)

agree heal staff should be allowed.