I think having a thieves pacifism removed in the face of a mutually exclusive escalation is completely reasonable. Thief is designed around being a minor nuisance antagonist where players have to get creative to navigate completing their goals, but Mass Free Agent removes all subtlety from the game, as now anyone is armed and likely to shoot on sight.
Also if you’re that sweaty about red/green texts that’s not even a factor about this discussion, this about round engagement and fun, and not try hard binary winning/losing.
This is true! But the difference being -I- pick pacifism under the standing and advertised philosophy that Space Station 1x is a team game, and have team interactions, and finding ways to help the team with in spite of the condition to be very fulfilling. Now, I can’t speak for other pacifist players, but I imagine many are in a similar mindset or are pure challenge seekers. Free Agenting removes the team aspect, and if the wizards funny spell is powerful enough to make everyone renounce their allegiances to nanotrasen in the spirit of making everyone murder hobo’s, I’m sure it can fry a funny little chip that inhibits that.
I already addressed the Revolution aspect in the initial post and the same argument about aspects of team play from it and the response to the earlier paragraph still apply. But to summarize: Pacified Rev still has team play and interactions you can support, and pacifists make great sleepers. Free Agent Guns/Wands does not have either of these.
As for RP it, honestly, a fantastic response and I would love to. The problem is RP dies when Conjure Guns/Wands hits the field, at least out of the 3 or 4 times I’ve seen it so far (literally every time I’ve seen a wizard). The station just goes full battle royal and everything hits the fan and any interaction that isn’t pewpew is gone. Now, it may be some new toy syndrome, and that might die down as the hype equals out, but for the time being ‘RP this out’ is a great theory that has failed in practice. Genuinely one of the only things that has made me want to cryosleep out of a shift.
Now, one thing I should of asked in my initial post, if you’re going to respond, is, if you genuinely think this sounds bad, actually give a reason how Conjure Guns/Magic removing pacifism would make the game worse. Cause I think a game mode changing effect that completely overhauls the entire spirit of the game with a universal new set of toys shouldn’t exclude the like, 5 people who rolled a specific minor antag or have a funny RP setting that is no longer relevant to the original game mode. That feels -really- bad for them, and enabling it doesn’t really harm anyone else.