Dragon should be immune to bleeding. The main way a dragon dies right now is just bleeding out and dragon doesn’t really have counterplay when a single pistol can set them to max bleed stacks and they lose almost all their health states just to bleeding
Dragon could also get a small pierce resist buff but the main focus of this post is just suggesting dragon be immune to bleeding
Meh, get gud? Sorry but Dragon has a lot of stuff to fix bleed already. The Icor they get when they devour someone seals wounds and generates blood while healing all damage types. That’s more healing than every other antag in the game while being able to spawn meat shields from portals. Not to mention they have a fireball to scare the person with a gun off.
On paper that sounds really good cojoke, I assume the intention is dragon gets hurt fighting, eats people it won against, healing for the next attack.
But in reality, outside of lowpop, the dragon tends to get swiss cheesed pretty easily as its overall health pool/resistances just aren’t going to stand up to even one person’s well placed shots before they even need to reload, the dragon gets massive slowdown (if it even survives) and then is basically dead in the water, it’s…not even going to be able to visit any snack piles it had in time.
While we’re on the topic, why do I have to wait to be hurt to be incentivized to devour people? I often down some people but since I’m not hurt I don’t want to eat them yet, and again, I am likely to get killed in one push so I almost never go revisit them.
This ironically ends up in people getting RR’d because they were in my snack pile that sec or med never found or grabbed, instead of being in my stomach.
If dragon didn’t have such dramatic slowdown and maybe was able to add to its max health instead of simply healing its small health pool, the rest might work well as is.
Alternatively, since the dragon does SO well in lowpop, and SO poorly in highpop, it could probably just have its starting health pool scale with number of crew/security.
Also another thing is even if a dragon heals a corpse at most they heal 50 damage in each category which is easily outdone in 3-4 lecter shots especially since piercing is one of the main things a dragon takes like sure even if a dragon eats a corpse to restore blood a few bullets can just cripple it again and then it is put on a timer to find a way to stop its bleeding
Could probably scale how much ichor dragon gets as well from eating corpses since even if a dragon has like 900 hp on high pop that won’t matter if at most it heals around 50 piercing a corpse
Saying this as someone who does tend to lose to dragons myself (I only occasionally touch sec…) they are really damn squishy if they aren’t drowning everyone under an ocean of carp… you’d think dragon scales would do something for protection but no, they’re unarmored and just have higher health.
A ballsy lucky secoff with a shotgun is easily enough to get a dragon if they’re lucky. The dragons I see last longest mostly just hide and let carp do most of it. When they do fight they mostly wave lockers around and firing off fireballs through doors.
Currently in devour it gives 7.5 ichor(default is 15 so I guess its intentional) with a healing of 37.5. That’s a lot less than I thought tbh, but you’re also able to eat your carp bodies to regen so I guess that’s why its so low. They have 450 health to crit and die at 500. It is exactly 12 bodies devourered to regenerate 450 health in brute and burn. I’ve seen an average of about 5-10 player devourers from dragons on destruction for competent looking dragons. That’s not including people killed and not eaten or the spacing causes by the dragon. How much destruction do you think a dragon should cause as a midround antag?
I mean yeah they only have 450 hp with no resistances at all except to cold so they are very squishy to guns
It also makes bleed much more potent if a dragon isn’t able to eat a body in time
My main question is: why do all dragons tend to assault the halls? I never see dragons in maints.
They go to the most open areas where they can be shot with lasers with ease.
But i agree that a literal dragon should not bleed that much. It is just lame tbh. People that fight dragons want to go in and rambo them down, not find them bled out after the fusillade stopped.