The first few games in a role is make or break for a new player. This game is ENTIRELY knowledge based, and if you interrupt someone while they’re learning, but doing some methed up assassination, you may literally ruin it for them, forever.
I know as a new player I almost quit after being a kill target back to back, when just starting out.
The counter I hear to this is always something like “they’ll learn not to die”.
Can we be real here? Do you remember when you were a new player?
Your head was full of all this new information, but oh suddenly throw it all out and slowly walk away as someone runs at mach 10 and “psssh psssh pssh”'s near you, and your character is now SLEEPING???
You were just about to harvest your first set of berries, after learning how to do that.
Now they’re dragging you into this dark hall? Why are they punching you so fast. Oh my god you turned into organs, and you’re dead…
Well. This sucks, I’m gonna go play something else.
This experience should be avoided as much as possible. Sure, sometimes it’ll slip through, but there is no world where someone who isn’t competent at a role, should have to learn the role, while ALSO being hunted to death.
The reason why command is locked behind play time, isn’t just because they have to pick up the slack of their department, its beacuse they’re hunted so often by antags.
If the roles requiring the most experience get hunted, then the roles specifically for “I don’t have any experience” should obviously, 100%, without question, be exempt.
It’s hard enough learning your role before something inevitably goes wrong. Make it a crossfire death though, not an assassination.