In an attempt of me not having to worry about fighting in a pr about this, I will instead defer whether firelocks should be hackable to this topic.
Currently firelocks cannot be hacked.
Despite this, the fire remote atmos has access to can open it, bolt it, and put it on emergency access. The 2 latter functions cannot be overriden without the remote, and bolting makes it impossible for a firelock to open or close without any counter play.
So there are 2 options:
Remove the fire remote and the ability for fire locks to be bolted, or put on emergency access.
Allow firelocks to be hacked. Probably with less wires than normal airlocks.
Firelocks being hackable would grant an indirect buff to spacing, or other means to render an environment uninhabitable as forced open firelocks would not do anything to stop the vacuum of space, or plasma.
It will also allow players to more easily lock down public areas of the station.
Staying with firelocks being unhackable but boltable with a remote is unacceptable.
That is all for an introduction to the topic have fun.
The issue with “hacking firelocks buffs spacing” is primarily from being able to bolt open firelocks, correct?
You could make firelocks automatically close when bolted, whether via remote or hacking. That allows you to still hack the door to open/close it, you just can’t force it to be open.
Doesn’t solve the “easier to block hallways” thing but it’s something.
I feel like it might be a good idea to make them hackable but since they’re effectively a security feature, add the metal plate highsec doors have or some other time waster to make it more difficult to hack them en-masse.
I believe fire locks are meant to have wires, the ui pops up when you unscrew them, it just seems they never got programmed in.
Door remotes bolting fire locks really can’t be removed… you have no idea how many times I’ve forgotten to lock one lock and the surrounding 10 rooms got flooded with hot gas because a tider decided that the hall full of hot gas is the room they NEEDED to be in at that moment.
green: safe, airlock was activated just because someone pressed the airlock button randomly or atmos/engi finished they job already and nobody opened the door yet.
blue: still safe, but is a warning at beyond that door there may be minor temperature and/or air issues (sleep gas on the hall or minor n2/o2 issues).
yellow: not safe, the room beyond the door is either cold enough for kill people, lacks enough oxy and/or n2 for support life (or haves “average” dangerous gases like high concentrations of water vapor, tritium and/or freezon) or is straight up spaced.
red: death inside, the room is heated up enough for kill if not turn into ash whoever even opens the door and/or the room haves plasma inside at may combust into plasma fire at any moment, at this point the airlocks may need to be id locked so only engis can open it.
dark green: safe? Weh gas inside, you no need to know more.