Game Area Design Documents

With this and this merged, we are finally in a position to start distributing work for Game Area Design Documents!

The goal of this work will be to provide documents ensuring we’re all on the same page for how a department, role or game concept should look, making development for contributors smoother and PR reviews more cohesive. These documents are very high-level and should focus on the goals and boundaries of a game area, as opposed to Feature Proposals which go more in-depth on implementation and specific mechanics. A lot of it will be writing down obvious things for how we all understand the game works - the important part is getting it written down.

How to contribute

The process is fairly simple:
If you are a Maintainer who is part of a workgroup (or just passionate about the area), select a topic from the list below and fill in the provided template. The document should be submitted as a docs repo PR under a relevant workgroup header. Feel free to make threads on this forum for comment & critique.

Link to template: Game Area Design Document & Template

We’ve already merged a Security department document that can be used as a reference for the kind of information a design document should include: Security Design Document

List of suggested topics

Note: This list shows good priority topics but is non-exhaustive. Think something needs a design document? Go for it!

Departments:

  • Engineering
  • Cargo
  • Medical
  • Service
  • Command
  • Science
  • Security

Roles:

  • Salvage
  • Atmospherics
  • Botany
  • Chemistry
  • Paramedic
  • Passenger
  • Bartender
  • Chef
  • Captain
  • HoP
  • AI
  • Borg
  • Detective
  • All other jobs, a document each (not including trainee jobs)
  • All main antag roles, a document each

Game concepts:

  • Combat
  • Station Integrity & Atmospherics
  • Overall Roundflow
  • Trainee Roles
  • Artstyle
  • Inventory & Storage
  • Clothing & Apparel
  • Species
  • Ghost roles
  • Station Layout

Already got species myself

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