Title really~
I went lookin for why they were removed in the first place and all I found was something about power creeping??? The post was also downvoted a crap ton and not a single like on it.
Anyways, we have crew monitor consoles and CMOs end up giving the handheld monitor to parameds anyways. Surely there isn’t an issue any more with parameds getting their own??
I’ve gone back and fourth on this personally. I started playing after they took it away from Paramedic and on occasion have had it given to me by CMO ( I ain’t snitchin). It’s an incredibly powerful and useful tool for paramedic for multiple reasons.
If you are paramedic and role traitor with kill objective. You now know where your target is at all times (if they have their sensors on, which they are likely to do). Can help other traitors with their kill objective as well. I also realized it equally helps for steal as well.
As a non antag you’re pretty much staring at the thing the whole time and can easily spot someone going crit and possibly the person making them crit. Swoop in find the killer and save the person or just run and announce who the killer is.
I do find Paramedic much more enjoyable with the crew monitor in hand, but I think it really is just to powerful. I also think it’s a useless item for the CMO to have anyways since they are in the medbay 90% of the time, it does have it’s niche use cases though.
Looking at the original PR to add the objective, it looks like arguments against it were dismissed by saying that it’s a good utility so syndies should want to steal it, except that falls flat because if it’s so good then why do they need an objective to make them steal it? Currently, all the objective really accomplishes is making it against server rules for CMOs to give it to the paramedic, despite the fact that they can make so much better use of it.
Also, this change made paramed gameplay a complete slog. Sit on the stationary crew monitor, wait for someone to die/crit/get to bad health, and by the time you get there someone else has probably already moved them to med.
Also, this change made paramed gameplay a complete slog. Sit on the stationary crew monitor, wait for someone to die/crit/get to bad health, and by the time you get there someone else has probably already moved them to med.
I completely agree. My favorite times as paramedic were with the crew monitor. Now it’s like “OH BOY X is dead! Let’s go…oh they are already being moved to med.”
This does also kinda go against giving away traitor objectives, I think the current admin consensus is that you shouldn’t know that active syndicate members are on the station unless there is reason to believe. So by that fact it should be fine to hand out items such as crew monitor or RD Teleporter until traitors are confirmed then ask for it back, no?
I really don’t think it would matter knowing where your target is all the time. Crew monitor computers exist and you can usually easily access one. If you glance and see them in maints or around an area you’ll probably just stick around that area and wait or try to coerce them into a dark corner. Just yesterday I saw a traitor use the crew monitor to find their target and easily kill them behind med maints. They only used the computer once. Not sure they were coerce or just straight up killed and then dragged there though.
I think I’ve only had that happen once where both killer and victim had coords on- usually it’s just victim has them on when I play or they don’t have them on at all. Warden/HoS can basically do the same thing here though too.
The reason I want parameds to have it is also that; CMOs don’t usually leave medbay and have little to no use for it. The only times I use it as CMO is when command need me to check for someone or to see if a head is missing. I check it ocassionally too when not busy and tell paramed(s) to go to x.
Unfortunately, it seems to be the same way as ss13. When looking at paramed wiki for ss13 they actually have MORE things to track crew. Handheld monitor, a lifeline app on their PDA, and a crew pinpointer. A pinpointer! That’s crazy. I don’t really see how much changes having a handheld monitor or not. I guess sitting at a desk and watching vitals just isn’t for everyone
If ss13 can do it and they seem fine why can’t we?
I completely agree with that rule being quite dumb. “Oh you can’t meta the game and know it’s traitors yet, so don’t think that. ALSO, it might be traitors so no giving away your head items it makes it too hard for the syndies!!!”
Honestly, I’m all for makin syndies work for their items. I really do hate that you can just thief gloves almost every objective for syndies- and especially the case for CMO where they stand still a LOT. You can even just emag and/or break a wall to get to a heads locker.
Hot take but I think parameds having a handheld crew monitor would literally just be the equiv of an engineer being able to hack/break into literally anything syndie objective wise. Engineers have an easier time hacking- parameds get an easier time tracking. Steal objectives vs kill objectives.
The handheld crew monitor is stated to be fine to give out to the paramedic in the rules:
This is something that was possibly a rule break with the old rules, but admins almost always agreed it was okay. These days, it is certifiably okay to do.
I’m not really one to say the handheld crew monitor should be an objective or not, but using the CMO’s inability to give it to paramedics shouldn’t be part of the conversation, because it is not true.
Can you provide the link to where you found this?
Nevermind I found it Server Rules - Space Station 14 Wiki under set example as command or security. This is great news and I did not realize it was changed after the rule change.
Oh neat I don’t have to worry any more when a paramed wants the monitor. Thank god
It was def against rules before but now that it’s allowed it seems this should def be considered more?
this rule needs some rework, why CMO is even allowed to give way to objective items where it is not even allowed to? i played syndie many times and I always get a paramedic syndicate agent where the cmo just give way his objective item to the cybersun? it’s a rule that doesn’t make sense
Well it is a rule but the only exception is the handheld. I assume they realized too many parameds asked for it/wanted it to do their job better therefore they changed the rule, or they realized paramed needs their own handheld and it doesn’t matter that much. Hopefully the latter and paramed can just get their own.
Now that I think of it, I think CMO is the only command that has 2 steal objectives besides captain, who has 3. Everyone else has one right? Just remove the syndie objective for the handheld and give parameds their own at this point.
Fixes the rule and gameplay issues all in one go~