Hawkskeep Admin Application

In-game Username: Hawkskeep
Discord username: Hawkskeep
Characters you play: Fireburn Thompson, Operium Delta, Skeg McSkeg, Jason Twelve, Quiet, Steve McSteve,

On average, how many hours do you expect to admin per week: 24+

Days you are available to admin on: Any day, my schedule rotates constantly.

How old are you? 26

Do you have any SS14 experience outside of Wizard’s Den servers, or any SS13 experience? I Started and focus on Wizden, but I played some Harmony, some Rouneys Marines, and just started dipping a toe into the Funky servers.

Do you have prior administration experience (SS13/SS14 experience preferred, please also post a way for us to verify this)? I haven’t been a SS14 Admin, I worked with a few Minecraft servers in the past, but as far as situational management and problem-solving, I am a real-world Firefighter/Paramedic in charge of an ambulance and the crew underneath me, as well as meeting problems of others and addressing them in a controlled structured manner while maintaining a focus on customer service.

Have you ever been banned from any SS14 or SS13 servers? I was banned 1 time from Salamander for something I totally deserved, although at the time I did question a rule definition but the admin on staff made a final ruling, but other than that one time no other issues.

What are you primarily interested in doing as an admin? I enjoy interpretation of the rules and educating newer players on definitions and seeing the different perspectives, but I also enjoy a well crafted “admin-round” that spices the game for everyone and makes it more enjoyable for all involved both Antags and Crew.
I fell into this game quickly and grew to enjoy all aspects of it, although this was mostly learned on my own and at times would have benefitted from a guiding hand with more knowledge.

What are you least interested in doing as an admin? I think banning people when they didn’t know or understand a rule fully is less than enjoyable, and I suppose it all comes down to On-the-spot judgment, but taking a player out of the game even temporarily isn’t good for anyone, unless they are causing more harm than good added to the situation.

Detail Questions

What role do you think game admins serve on our servers?

Game admins serve as both caretakers and storytellers within the SS14 community. Their role is to uphold the rules, maintain a welcoming environment, and ensure fair play, but also to foster creativity and player engagement. Admins are key to managing the unique chaos of SS14—balancing gameplay integrity with spontaneity. Whether it’s resolving conflicts, responding to player concerns, or running dynamic events, admins help shape each round into something memorable. They keep the station running smoothly behind the scenes while enhancing the overall experience for everyone onboard.

Why do you want to become an administrator for SS14?

I want to become an administrator for SS14 because I genuinely enjoy the community and the unpredictable, player-driven nature of the game. I’ve seen firsthand how much impact a good admin can have—not just by keeping the game fair, but by elevating the fun with well-timed events, guidance for new players, and thoughtful moderation. I’d love the opportunity to contribute to that experience, give back to the game that’s given me so many great moments, and help ensure that every round is as engaging, chaotic, and entertaining as SS14 is meant to be.

How do you feel about the current roleplay status on the servers?

Roleplay currently is either the best you’ve seen, or abysmal at best, it just depends on the crew and the time/day. Salamander is all I play currently seeing as I enjoy MRP ruleset better, but every now and then I will swing back to LRP just to have a bit looser fun, I think both servers have a purpose and a crowd that enjoys them.

Other than banning problematic players, what admin actions do you believe have the biggest positive impact?

Beyond banning, one of the most impactful things admins can do is engage with the community in meaningful ways—through mentorship, event creation, and conflict resolution. Helping new players learn the ropes, answering ahelps with patience, and de-escalating tense situations can turn a frustrating moment into a positive experience. Admins also have the power to breathe life into rounds through creative events or subtle interventions that enhance roleplay without taking over. These actions build trust, encourage retention, and foster a sense of community. The biggest impact often comes not from punishment, but from guidance, creativity, and support.

Have you ever had a negative experience in the game or with a game admin? If so what, if anything, would you do to prevent other players from experiencing this?

Yes—like many players, I’ve had moments where admin responses felt a bit rushed or dismissive, especially during busy rounds. While I understand the pressure admins are under, those moments can leave players feeling unheard. To prevent others from experiencing that, I’d focus on clear, respectful communication, even in high-stress situations. Taking a few extra seconds to acknowledge a player’s concern or explain a decision can make a huge difference. Whether it’s answering an ahelp, resolving a report, or running an event, I’d aim to approach each interaction with patience and empathy, making sure players feel valued and understood.

Have you ever had a good experience with the game or a game admin? If so, what was it?

One of my favorite experiences was during a round where the station was basically running amok thanks to a rogue AI. An admin stepped in not to “fix” things or shut the player down even though he was technically breaking the rules, but to subtly escalate the chaos in a way that made the round unforgettable. They possessed a damaged Borg spawn role and started roleplaying cryptic messages and strange behaviors, which added tension, immersion, and a lot of laughs. It wasn’t just entertaining—it showed how admins can enhance the game without taking center stage.

Scenario Questions

Scenario 1

It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. There are three players who decided to observe the round instead of join it orbiting you. Two of them are encouraging you to “do something funny”.

At the start of the round with 60 players on the server and traitors not yet selected, I would take a hands-off approach to preserve the integrity of the game. With three observers orbiting me—two encouraging me to “do something funny”—I would not take any admin action that could influence the round prematurely. As an administrator, my role is to ensure fair and balanced gameplay, not to entertain on demand, especially during critical early-game moments where pacing and roleplay naturally develop. I would message the observers with a friendly but firm note, such as, “Appreciate the enthusiasm, but I’m letting the round develop normally for now. If things settle down later, we’ll see what could happen.”

This maintains a professional tone while reinforcing boundaries. If the behavior continued and became disruptive—such as repeated ahelps or spamming—I would issue a warning,
If I assumed the players were new, I’d take the time to explain when and why admin events typically occur.
Later in the round, if things slowed down and server culture supported it, I might introduce a small, non-disruptive event for flavor, but never simply in response to demands. Overall, admins must act in the best interest of the game and the community, ensuring engagement happens naturally and fairly without favoritism or premature interference.

Scenario 2

This scenario takes place on LRP. The Head of Security has decided to coup the Captain. The Head of Personnel agrees with the Head of Security and has taken up arms in case it is necessary to aid in effecting the arrest of the Captain. The Captain is hiding with the Quartermaster in the cargo shuttle to avoid the Clown who has stolen the captains saber as a non-antag. There are five people named in this scenario. Please describe what actions, if any, you would take in relation to each, and why.

In this scenario taking place on an LRP server, I would begin by assessing the context and motivations behind each character’s actions, keeping in mind that while LRP allows for more flexibility and silliness, actions should still have some in-character justification and not violate core rules like self-antagging or unjustified escalation. Starting with the Head of Security, I would review logs to see if there was any roleplay justification for the coup attempt against the Captain. If it was done entirely without reason—such as a power grab for fun or a “lol coup”—I would issue a warning or note for improper escalation, possibly escalating to a jobban from command or security roles if this is a repeated behavior. If the coup had at least some in-character justification, even if weak, I might allow it with a reminder to keep escalation within reason.

For the Head of Personnel, who has armed themselves in support of the HoS, I would apply a similar approach. If the HoP genuinely believed the Captain was unfit and the HoS made a compelling case, it may be valid within the tone of the round. However, if the HoP jumped into conflict without any in-character reasoning or simply wanted to get involved in chaos, I would issue a note or warning for inappropriate escalation and watch for patterns of metagaming or low-effort play.

The Captain, hiding in the cargo shuttle to avoid both the Clown and a mutinying command staff, raises questions about role abandonment. I would assess the Captain’s behavior earlier in the round to determine if they were attempting to lead and the situation overwhelmed them, or if they were just avoiding their duties from the start. If it’s the latter, I’d likely issue a warning for low-effort command play or possible role abandonment, reminding them that command roles—even on LRP—require some level of responsibility and engagement.

The Quartermaster, who is sheltering the Captain, would likely not receive any action unless they were actively escalating the conflict—such as arming cargo or creating an armed faction. If they’re simply assisting or offering a hiding spot, I would consider that acceptable within the LRP server culture, and continue to monitor their behavior for signs of powergaming or enabling chaos beyond reasonable limits.

The most clear-cut rule violation comes from the Clown, who, as a non-antag, has stolen the Captain’s saber. While LRP allows for some level of clownish behavior, stealing high-value, unique items like the saber—especially ones that are tied to command authority—is considered self-antagging. I would return the saber to the Captain or place it somewhere it can be recovered, and issue a warning or a short ban depending on the Clown’s history. If this is a recurring issue, I would consider a jobban from Clown or other restricted roles.

Overall, while LRP servers offer a lot of leeway, it’s important to ensure that actions remain within the spirit of the game. Admin involvement here would be aimed at correcting clear rule violations and reinforcing fair play, not punishing players for engaging in chaotic but reasonable roleplay.

Scenario 3

You are ahelping a player about an issue. The player has no prior noted issues. A few days earlier, an admin had told you that this type of situation should result in a temporary ban for a first offense, and you are confident that this situation is not substantially different from the type that admin was describing. During the ahelp, another admin pings you on Discord with a link to the ongoing ahelp and tells you to just indefinitely ban them and make them appeal. Excluding trialmins and headmins, all admins are equally “ranked”. A headmin is not currently available.

In this situation, I would continue handling the ahelp based on my own judgment and the precedent I was previously given—that this type of offense warrants a temporary ban for a first offense, especially given that the player has no prior notes or disciplinary history. While I respect the input from the other admin on Discord, I would not issue an indefinite ban simply on their suggestion unless there were new facts or escalations that justified such a change. Admins are equally ranked, and part of that means I have a responsibility to make fair, consistent decisions rather than deferring to peer pressure.

I would finish the ahelp professionally, explain the reason for the temporary ban to the player, and document the situation clearly in the notes or admin logs. I would also respond to the admin on Discord to let them know I’m following the established precedent unless a headmin instructs otherwise, or unless there’s something about this case I’m missing that would justify escalating beyond what was discussed before. Afterward, I would leave a summary in the admin channels or incident tracking system so others can review it later and ensure transparency. If the other admin strongly disagrees, we can revisit the issue when a headmin becomes available.

This approach maintains consistency, avoids punishing a player unfairly or excessively, and reinforces the idea that administrative decisions should be reasoned and evidence-based—not dictated by spur-of-the-moment peer pressure.

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