It can gib someone in like 20 seconds, round removing them with no ability to fight back, that’s waaay to fast for soemthing that has no warning and minimal counterplay. There is no fighting back against a holoparasite, you just lose. It doesn’t even let you cry for help because you are dead before you can hit T and type enough to get a ‘hurk’ or ‘ow’. See around the 30 to 35 minute mark of round [78918] on lizard in the main engineering lobby, where I, Tryl, was blitzed so fast I literally couldn’t fight back in a public area. That’s not okay. That’s not story, or intrigue, or good gameplay.
I was just removed from the game, for no reason than to check a green box. It didn’t make the game fun for me, fun, for sec, fun for medbay, it just said I was not allowed to play. That’s not okay.
I do not have much antag experience but generally I feel like there are a bit too many melee antag tools with way too much DPS. This does not work great because currently gibbing is just a flat number you have to reach.
Obviously theres also the aspect of noise to take into account. With a circulating saw, theres a loud noise that nosy players might investigate. With a Holoparasite or Northstar gloves theres noise as well, though a factor of fear comes into account in those cases where you value your own live more, so you do not interviene.
Which is a fine point, except the holoparasite isn’t, THAT loud, it makes normal punch sound effects which muffle very well. I did make a post in feedback as originally intended so I may close this one, but it definitely feels excessively strong as just a power gaming tool that gives little recourse for making actually interesting whodunnit intrigue that the rest of the players need to interact with.