Fire is kinda lacking, hardly anything burns and it’s hard to burn things, I usually have a lighter for a trinket, just for it to only have use with candles and cigs
also little fun fact, oxygen makes fire more violent and is necessary for fire to exist
also I think it would be very fun to give nukies a flamethrower, basically like a shotgun version of a temp gun but only heat, and it could use welding fuel or other flammable liquids
I just want fire to be more important and for ox cans to be a bit more dangerous in fires too, would give some nice use to those fire lockers
flame thrower got unintentionally nerfed. You can’t empty welding torches into the chem master anymore and won’t have enough fuel to make a flame thrower.
I dont think it will be here soon due to nature of how fire\temperature works in SS14.
SS13 welding fuel and alcohol burns. But difference is, you cannot create a sun from emergency air canister(the ones that go on your back) like you do in ss14. So for sake of balance and accidents. It prob will be limited what burns.
When we will have more advanced atmospherics. Then maybe it will be here too.
Someone wanted to add a flamethrower recently, but got mostly shot down because there is no system for it. It basically uses slow bullets like a TFC flamethrower which is lazy.
The would need to be at least some special effect for the fire to not make it look like reskinned bullets.
I mean, the nukies had 1300 welding fuel to work with (assuming they emptied every single welder) before the nerf. I think If you give the syndicate chem vend 2-3 welding fuel jugs instead of one. It would be an alright change. The flamethrower isn’t used very often and when it is it really varies up gameplay. It doesn’t work without air, and the nukies have to play differently to avoid spacing the station. This nerf switched the flamethrower from being uncommon to unviable.
And according to admiral obvious the nerf was to prevent infinite welding fuel from self-refilling welders. The nukies just got caught in the crossfire of this.
Do you think that giving the nukies slightly more welding fuel would fix this? Would it upset the balance in your opinion?
Maybe? It could work like a reagent cloud where it spends its chem in whatever is in its way, that way it does not get infinite penetration.
Altho making a stream of fire would be way too taxing probably.
what about repurposing light, do you have code that says if something is in light or not, then deal heat damage to those in the flame thrower’s light and have it use fuel like a welder passively being on
I’m no like, fire guy, but my gut-thought is that I don’t think the vast majority of the station could support an open flame. I think bar, command bedrooms, dorms and botany might be the only places that could actually support a roaring flame, which has the neat side effect of being the funniest subset of things which can combust.* I’ll ask my firefighter friend about it soon.
*Don’t like the QM? Burn their room to the plating, it’ll be funny.