In-game Username: jajsha
Discord username: zap527
Characters you play: Hel Pali, Hex Ploight, Luis-Phillip Savaria
On average, how many hours do you expect to admin per week: 10-15
Days you are available to admin on: Variable. My schedule tends to change over time, but I am generally available on most days.
How old are you? 20
Do you have any SS14 experience outside of Wizard’s Den servers, or any SS13 experience? No
Do you have prior administration experience (SS13/SS14 experience preferred, please also post a way for us to verify this)? I have administered a small-ish gaming community for about a year, about 6-7 years ago. Feel free to ask me to provide screenshots in DMs, I’m sure I still have resources to prove it somewhere.
Have you ever been banned from any SS14 or SS13 servers? No
Admins have the ability to perform various tasks which are not available to the average player. An incomplete list of these tasks is: in-game rule enforcement, in-game events, ban appeals, and out-of-game rule enforcement through things like replay/log reviews in response to player reports. With these, and any other tasks you’re aware of in mind, answer the following two questions.
What are you primarily interested in doing as an admin? Handling in-round issues. I already enjoy spectating rounds, and tend to spend a lot of time ghosting. Being able to handle rulebreaks while doing so is almost perfect for me.
What are you least interested in doing as an admin? Run round events. This is most likely a me thing, but I prefer when rounds are free from non-essential admin intervention. I feel like it robs some players of their agency by adding in circumstances they couldn’t predict.
Answer the following questions in detail, so we can get a better idea of how you’d approach adminning.
What role do you think game admins serve on our servers?
I think the admin’s job, bluntly put, is to deal with problematic players.
I think the best way to ensure the game is as fun as possible for the largest number of people possible is to enforce the rules and remove bad actors. Rules are there to be followed, and a passenger repeatedly breaking into a department making themselves a nuisance makes most people concerned annoyed. Dealing with this kind of player through bwoinks or, if necessary, bans, is the best thing an admin can do.
Why do you want to become an administrator for SS14?
While this might be cliche, my main drive is that I want to help. As mentionned earlier, I tend to spectate a lot, and every time I stumble upon a small rulebreak such as a friendly slime or the CMO handing the handheld to the paramedic, I can’t help but think “man, I wish I could deal with this right now”. I already ahelp a lot, but I would like to be able to actually handle such situations.
How do you feel about the current roleplay status on the servers?
I almost exclusively play on Vulture, so can only really comment confidantly on this server
I think Vulture is in a very good spot RP-wise. A lot of people consider Vulture to be in a MRP-esque situation, and I kind of agree with that statement. Vulture has many regulars which enjoy RP in a lowpop environement and drive other players to abide by the same rules. Space law is often times enforced in security teams, and SOP is usually followed for chain of command and in Medical concerning controlled substances. I think it’s very enjoyable for the most part, even if we need to handle a problem player from time to time.
Other than banning problematic players, what admin actions do you believe have the biggest positive impact?
Answering Ahelps. I undestand all ahelps are logged and eventually get reviewed, but keeping players in the dark makes them feel like they’re screaming into the wind. Answering them makes players feel like they’re being heard and like there is an administrative presence on the server, and encourages players to ahelp more.
Have you ever had a negative experience in the game or with a game admin? If so what, if anything, would you do to prevent other players from experiencing this?
I have never had negative experiences with an administrator in-game.
Have you ever had a good experience with the game or a game admin? If so, what was it?
Oddly enough, the best admin experience I had was when I was erroneously bwoinked over attacking an ID’d zombie as an emagged cyborg. I forgot who the admin was, but they were very polite and were just bwoinking me to make me aware of the cyborg-zombie-ID ruling in case I wasn’t. Not only did I feel respected as a player for not being immediately accused of intentionally breaking rules, but I also felt that there was action being taken to enforce rules on the server.
The following are scenarios, respond with how you would handle each as an administrator. Respond with the assumption that you are an administrator with full access to the admin tools, and that you have all the knowledge needed to use these tools. Scenarios intentionally leave out information so that you can describe how different details would affect your response. Respond in detail, explain the reasons behind decisions you make and describe any assumptions you are making. When you need to make an assumption, it is preferred for you to describe how different assumptions would affect your actions.
It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. There are three players who decided to observe the round instead of join it orbiting you. Two of them are encouraging you to “do something funny”.
Simple, I’d ignore them and carry on with whatever I was doing or just tell them no. I’m very much uninterested in running round events, especially this early on, as I dislike events in general. As mentionned a bit above, I think admin events tend to take away agency from players, which is something I want to avoid.
This scenario takes place on LRP. The Head of Security has decided to coup the Captain. The Head of Personnel agrees with the Head of Security and has taken up arms in case it is necessary to aid in effecting the arrest of the Captain. The Captain is hiding with the Quartermaster in the cargo shuttle to avoid the Clown who has stolen the captains saber as a non-antag. There are five people named in this scenario. Please describe what actions, if any, you would take in relation to each, and why.
I’m assuming here that I witnessed the whole thing first hand, and that the concerned players aren’t noted to hell for previous violations to avoid any unnecessary whataboutism.
The Head of Security and Head of Personnel are both engaging in a mutiny, which can either be valid if escalation was properly followed or self-antagonism if it wasn’t. In the latter case, I would bwoink the players reminding them that organizing and partaking in a coup is considered self-antagonism and against the rules, and work it from there. Of course, I’d also add a note, but that’s a given.
The Quartermaster and Captain are clear in my books. One could argue the captain is stalling the round, but the situation on hand concerning the clown is enough cause to hide off station until it is handled.
The Clown is obviously self antagging and gets a full bwoink, asking them about why they have stolen the captain’s saber as a non-antagonist.
You are ahelping a player about an issue. The player has no prior noted issues. A few days earlier, an admin had told you that this type of situation should result in a temporary ban for a first offense, and you are confident that this situation is not substantially different from the type that admin was describing. During the ahelp, another admin pings you on Discord with a link to the ongoing ahelp and tells you to just indefinitely ban them and make them appeal. Excluding trialmins and headmins, all admins are equally “ranked”. A headmin is not currently available.
The first and most obvious thing to do would be to question the second admin about why this should be treated differently. This is already something I do - different administrators often times have different takes on the same rule clarification. Depending on the answer, I would either go with the permaban if the logic is sound and explains why it should be handled this way, but would err on the side of the temporary ban otherwise to give the player the benefit of the doubt.