I think it’s a little limiting that ghost rolls like mice have so few interraction options.
Lets make it New York City. I want to see rats and mice drag slices of pizza across the hall. Or see a syndicate cognizined mouse suicide bomb itself with a pulled grenade.
technically has griefing potential, but the only ways to grief with this that i can think of are both pretty ineffective and really funny. like… mouse dragging a full jug of dylovene out of the chem closet. what’s it gonna do with that? it can’t even fit it under the doors.
i think the potential for mice stealing entire pizzas or burgers and running off with them is pretty damn funny. plus, a cogni’d pet mouse could drag around its little mouse ID, for mice.
I am pretty sure it was a blanket removal when they made it so entities without hands cannot drag.
Any mob that inherits from SimpleMob can’t drag by default.
metalgearslot said that this should be implemented manually per simplemob, because adding it to all SimpleMobs would lead to major issues since a LOT of mobs inherit from it.
Last related PR i could find: Remove puller from simplemob by metalgearsloth · Pull Request #22957 · space-wizards/space-station-14 · GitHub
The main issue is dragging corpses for obvious reasons. They should be limited to small or tiny objects.
I do think this could be added, but wether or not you do, PLEASE let Smile drag. I can’t count the times that Smile died because dragging was impossible. Already bad enough that they can’t remove stuff from boxes.
Very often I’ll get slime near evac call in a blown up or space arti room and there will be a loose scientist corpse right there, but I can’t drag it or thir PDA into the door to open it, resulting in Slime dying. This is also true of Zombie rounds.