Made moths less vulnerable to flames

PR makes moths take 2x heat damage down from 4.5x

I personally think a decrease is fine, I would prefer 2.5x rather than 2x

Some numbers:

At max fire stacks:
a Urist is taking 15 burn per fire tick.
Current Moths take 58.5 burn per fire tick
This PR changes moths to 26 burn per fire tick
At 2.5 flame damage it would be 32.5 burn per fire tick.

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4.5x is extreme.
2.5 seems reasonable to me, that still has a large impact and seems fair as a downside given how strong the increased mobility can be.

Not 4.5x, moths take 4.5 burn per firestack per tick. Urists take 1.5 per firestack per tick. Moths also have that damage multiplied by 1.3 because of heat weakness.

Frankly I think it should be 2.5 per firestack with a 1.2 heat weakness, giving fire damage exactly double that of a Urist and also tunes down their insane heat weakness a bit.

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I think this is a good change. Moths being weak to fire is fine, but the current numbers are absolutely overkill.

Considering how many times I’ve been ashed by even mild heat: Good. Yes. Very good change.

I think there’s a distinction here between flammability and heat.

It feels appropriate for a species that is light, covered in fluff and giant, papery wings should be deathly afraid of fire, but 14 currently bolts fire and heat as the same damage category.

To me it’d be appropriate for them to suffer equivalent heat damage to Vulps, as both species have fur-like coats, but Moths should be specifically vulnerable if set on fire.

This would then keep the objectively hilarious trait Moths have of loving lamps and light sources despite them being utterly lethal to them, without Moths continuing to be severely unfavoured in combat.

See also Diona: for both species it feels like they should be vulnerable to fire specifically, not heat generally.

(EDIT: Having actually read the PR under discussion… 4.5 is insane objectively so yeah, turn that down)

To put it another way

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Isn’t this exactly how it already works?