minthydra

In-game Username: minthydra
Discord username: Sussy Bottom Jeans #8415
Characters you play: Tammy Tompson, Ate-Tammy-Tompson

On average, how many hours do you expect to admin per week: 10

Days you are available to admin on: I play one round basically everyday so more or less everyday

How old are you? 19

Do you have any SS14 experience outside of Wizard’s Den servers, or any SS13 experience? I do not, no.

Do you have prior administration experience (SS13/SS14 experience preferred, please also post a way for us to verify this)? I do not have any prior administration experience no.

Have you ever been banned from any SS14 or SS13 servers? Not that I am aware of?
I remember getting rolebanned from sci for 3 days but I contacted the admin who banned me and I was unbanned immediately.

What are you primarily interested in doing as an admin? As an admin I’m primarily interested in in-game rule enforcement and in-game events.
However I’m also more than happy to do bank appeals and out-of-game rule enforcement, as well as anything else that’s required.

What are you least interested in doing as an admin? Not really anything I love the community and am happy to help wherever I can.

Detail Questions

What role do you think game admins serve on our servers?

I personally believe admins aren’t there to be a boogy man to instantly ban you the moment you do something wrong. Whilst yes there is place for that when it comes to players obviously trying to ruin the experience of other players.

Admins are just people that love the game and the community and want what’s best. I believe admins should overall have minimal impact on a round if they can help it (aside from events ofc), shepherding newer players into the game and resolving disputes that benefit everyone involved as much as possible.

Space station 14 is a game built by nerds for nerds it should be a safe space for all involved where people can forget real world problems and just have fun relaxing, and an admin should be the one ensuring that happens.

Why do you want to become an administrator for SS14?

I want to become an admin for a number of reasons, I personally love the game not only as a game itself but for the community surrounding it.
I love the interactions between people and if I can make a difference in not helping other admins with the load placed on their shoulders, but also in the way space station 14 is perceived by new players bringing more players into our community I would love that.

How do you feel about the current roleplay status on the servers?

Me personally I love roleplay as a whole as it’s as much about the person to person connections as it is the gameplay itself .
However in saying that I personally do play lrp due to the fact I’m more interested in the gameplay as well as the fact I get nervous about roleplay even IRL when playing dnd, however I still do love it!

Other than banning problematic players, what admin actions do you believe have the biggest positive impact?

I believe it’s the little things settling player to player disputes, giving a new player guidance on what to do.
Generally anything that brings a smile to people’s faces, I don’t want to be seen as “oh shit an admins on”, but rather “oh hey an admins on”.
In my opinion it’s the way admins conduct themselves trying to understand where a player is coming from in a non judgmental way and trying to help them, as admining is just as much making people happy as it is banning people trying to ruin that.

Have you ever had a negative experience in the game or with a game admin? If so what, if anything, would you do to prevent other players from experiencing this?

I have had some bad experiences with admins though in saying that it wasn’t their fault.
Any bad experiences I’ve had with admins have ether been as a result of me being a newer player at the time, and the admin misinterpreting what I was doing.
Or the admin being quite clearly over stressed and overworked in which case I have talked to them explaining I’m not trying to make their job harder and that I appreciate them.
As for how to prevent this I believe just trying to de-escalate and hear where someone is coming from is key to preventing bad experiences.

Have you ever had a good experience with the game or a game admin? If so, what was it?

In terms of good experiences I have had countless good experiences with admins, mainly repo, emisse and turbo tracker, as they have helped guide me when I was a new player on what is and isn’t acceptable.
Ensuring to hear me out and only warn me about anything wrong that I have done helping wherever they can in keeping the round going smoothly and making sure everyone is having fun.

Scenario Questions

Scenario 1

It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. There are three players who decided to observe the round instead of join it orbiting you. Two of them are encouraging you to “do something funny”.

In terms of assumption I believe these players would be one of two groups either players specifically trying to get into an antag ghost role I.e ratking etc or players that are genuinely trying to spectate the rounds.
Either way regardless of these assumptions my approach may differ in one of four ways.

  1. Kindly inform the players that sorry I can’t I’m just here to admin and watch the round impartially and if they’d like they can instead join and I can spawn them as regular station roles, so as to not interfere with the round and respond to the players, before then returning to regular admin duty.

  2. Let the players know that “you’ll see”, especially if these players are trying to illicit a reaction and just cause chaos on the server, before then returning to regular admin duty.

  3. Doing something harmless like making their player ghosts orange both so as to make them happy but also not interfere with the round .

  4. Depending on the general vibe of the server as well as if I’m allowed I start a vote in the round asking players if they wanted a regular round or something funny.
    If this vote was to have a regular round I would inform the ghost players that sorry I can’t and I’m just here to watch.
    If the vote was to have a funny round I may spawn in something like cluwnies or something akin to that, before of course going from there depending on player sentiment.

In general through either of my approach’s I want what’s best for every player in the round, ensuring that the ghost players aren’t just ignored and that the round as a whole remains unaffected unless asked for by the players.

Scenario 2

This scenario takes place on LRP. The Head of Security has decided to coup the Captain. The Head of Personnel agrees with the Head of Security and has taken up arms in case it is necessary to aid in effecting the arrest of the Captain. The Captain is hiding with the Quartermaster in the cargo shuttle to avoid the Clown who has stolen the captains saber as a non-antag. There are five people named in this scenario. Please describe what actions, if any, you would take in relation to each, and why.

In this scenario I believe their are two options either play along with and and dramatise it into an event, or crack down on the offending players.

In general especially regarding lrp I believe a mixture of both would be in order, of course depending on the severity of what’s happening and the general sentiment of the round, warning the players but letting them go through with it.

I would want everyone to have fun and make the most out of a potentially unfun situation.
Taking the path of leniency if possible.

In terms of approach I would do the following options

1 (play along, preferred) In this approach I would most likely ask cap if they are okie with this, if they aren’t I would crack down, if they are I may then do a vote in the round to coup the captain or not.
From there of course depending on the vote and how the round goes, as there are a million variables.
(Coup the cap) I would spawn in ERT members in order to rescue the cap and qm, announcing that centcom has received worrying reports and are coming to rescue the stations cap, acting as a fun alternative players can get involved with as a pseudo nukies round.

(Keep the cap) I would turn the HOS and HOP into syndies before again making an announcement that there are no records of HOS and HOP on the station manifest and that they must be traitors.

In terms of cap and qm as previously mentioned I would ask if they are okie with this before apologising and letting the round continue.

In terms of the hop and hos my assumption is that they are doing this as a fun excuse to have combat after being bored, whilst this isn’t necessarily coming from a malicious place it is against server rules and may impact the enjoyment of other players.
As such either way this goes I will most likely very kindly and carefully warn the hop and hos not to do this again and that, this is against server rules especially as command members and that they should contact an admin before even attempting this.

In terms of the clown my assumption is one of two things.
1 they are using the situation to act as a antag stealing caps saver and killing him if allowed.
2 they are genuinely confused and don’t know whats going on.
Either way I would kindly inform them not to act as an antag if they are a non antag.
Before then depending on their response let them continue as is, or banning them for the rest of the round.

2 (crack down) In this approach either the cap, qm or other players in general aren’t happy with the rounds direction as they may just want to have a regular round.

In this instance I would first inform the clown that they shouldn’t be acting as an antag.
Once again assuming that they are
1 they are using the situation to act as a antag stealing caps saver and killing him if allowed.
2 they are genuinely confused and don’t know whats going on.

Before then taking the sword away from them and leaving them alone or banning them depending both on their response and how much harm they have caused. (Banning only being extreme like if they killed 5 people).

After this I would then tp the hos and hop into a room before instructing security to return to normal, so as to reduce potential harm before anything else can be done.

Once this is done and the round is somewhat stable I would talk to the hos and hop trying to understand where they are coming from and what their goal was.
Depending how they respond I.e agressive remorselss etc, I would then either
1 warn them and return them if they are being good,
2 roleban them for a short duration but allow them to continue the round if they are being somewhat good.
3 roleban or ban them for a short-medium duration if they are being aggressive

Scenario 3

You are ahelping a player about an issue. The player has no prior noted issues. A few days earlier, an admin had told you that this type of situation should result in a temporary ban for a first offense, and you are confident that this situation is not substantially different from the type that admin was describing. During the ahelp, another admin pings you on Discord with a link to the ongoing ahelp and tells you to just indefinitely ban them and make them appeal. Excluding trialmins and headmins, all admins are equally “ranked”. A headmin is not currently available.

In terms of this depending on the situation the player has caused I would be lenient and either warn them, roleban them, or provide a temporary ban.

I would then ask the perma ban admin’s reasoning for this before consulting the original admin that informed me this would classify a temp ban.

In no way do I believe an indefinite ban would help in anyway especially considering that this player has no prior noted issues whatsoever.
I believe a temp ban would be much more beneficial in the player learning from their actions rather than have them try and appeal in a process that could take months.

After this situation has resolved, I would then contact a head admin in response to the perma admin’s view on wanting to indefinitely ban the player.

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