Hey.
I’ve played my fare share of multiple servers but wizden has to be my highest in playtime and I thought why not yap about the antags. So thats what I’m here to do.
Okay so first off we have the iconic syndicate. I honestly think Traitors is a pretty flawless mode, sure kill objectives might need some tweaking but overall I think its balanced. Both crew and the Traitor have fair chances.
HOWEVER, everything goes out the window balance wise if you want to go loud. You only have very very limited choices when it comes to going loud. You either:
A. buy a surplus crate and hope you get some good gear.
ORRR B. Somehow, in someway, kill another syndicate agent and steal TC from their OPEN uplink. This is highly unlikely to happen.
I think syndicate agents need that little extra TC to be able to budget a loud operation. Even a +5 TC to the default uplink would make going loud much more enticing. HOWEVER, +5 TC to a silent syndicate is just even better news as then their balance goes out the window. There isn’t many ways to balance this and its a shame cause loud syndicate agents tend to be more enjoyable then the silent one that somehow greentexted even though you didnt see them all shift.
Anyway, on the topic of traitors:
THIEF
now I think thief is brilliant. The concept is that obviously you steal shit and the objectives are great (FOR THE MOST PART)
The one issue is thieving gloves. If they get meta’d somehow, you loose thats it. Your entire playstile needs the gloves or you will just loose. This makes it ESSENTIAL to buy the anatomy kit for any chance of a lasting run, so that you can shove the gloves in the storage implant.
As much distaste as I have for the anatomy kit its a requirement if you want to play thief without loosing because someone found your gloves.
So whats my suggestion? I have none, I’m not a game balancer. However there was an idea that after a few seconds you would get a pop up of “somethings missing.” after someone steals something from you using the gloves. In return for this nerf, there would not be fibers on the gloves, meaning that they act the same as forensic gloves. This still means that detectives once your gloves are checked can know your a thief, because those gloves have no residues.
ANYWAY
The hard to tackle one: REVOLUTIONARIES.
As of writing theres a brilliant rev rework doc in the mist so that might fix everything I talk about but HOLY MOLY is the rev gamemode just never fun.
As a rev: you have to gib or convert command. on LRP it tends to be gib.
As command: you have to hope whoever your shooting at is a rev and isnt someone innocent.
You see, as a command main durring rev rounds where they have been confirmed, I still have no clue who im supposed to avoid. For example: I was dragging a person (who happened to be a rev) to med so they could get healed, just for me to be randomly instakilled by two revs weilding shotguns. It isnt fun.
As I said in the discord, zeds is better then revs because at least in that gamemode I know who I’m supposed to shoot at, in revs its a guessing game and if you get it wrong then you get ahelped.
Anyway, now time for NUKIES!!!
For the most part, nukies are farely balanced. I love that the crew has to come together to beat a small but powerful ground and can make some really intresting RP and new tatics. It forces the crew to adapt or die!
This is the case, if the nukies dont use LUBE
I FUCKING HATE LUBEOPS.
Your pretty much shut out if they use lube, because unless there was a warop announcement, you wont know that they are coming until the lubes already there, with the nukies. Essentially, you wont be able to grab magboots before they come, as even if it is warops you may get done for metagaming for gearing up with magboots in anticipation for lubeops.
Lubes just not fun to play against.
Right, obligitary lube rant aside, warops is pretty fun aswell.
Zeds(Initial Infected)
Zombies tend to be a somewhat weird round. Like I dont dislike it but it just tends to be weird?
Of course, you have the rare exception, such as when a salvage fultoned xeno corpses back to the station and the infected them, causing a chaotic outbreak.
But in general, zeds tend to slow down a round and while yes there can be rare moments just like in nukies where the crew creates new strats or some precious RP moments are there, it just tends to be a slogfest.
okay uhh whats left? oh right
WIZARD!!!
Wizards tend to be fun, as they aren’t forced to attack the station, but can just be a silly guy who fucks with people sometimes. When wizards go loud, they go LOUD!
I think wizards a brilliant addition and cant wait to see more additions to him.
okay I forgot one antag but I cant recall what they are so thats the rant done
uhh
bye