Necrosol heals almost everything on dead bodies EXCEPT rads and genetic. As there is no way to heal rads on a dead body, someone with 200+ rad damage is effectively round removed. The most common reason I have seen for this is an engineer dying near the singulo and not being discovered in time. I think that necrosol should heal rads for a few reasons.
Necrosol already requires omnizine to create and is a burden to produce.
An antagonist using rads to make someone unrevivable is very impractical and I have never seen it used personally. If an antagonist wanted to round remove someone it would take significantly more effort to irradiate them and have substantial more risk compared to gibbing them or spacing their body.
Necrosol is already underutilized as it is due to the difficulty of production. I feel a small buff to the effects of it would not unbalance gameplay but would instead just be a nice QOL change for medical.
Due to the recent change to uranium that makes the item form non-radioactive, the most feasible method for an antagonist to inflict radiation damage has been nerfed.
It would be a simple change on this page on line 1251. A change from “Poison: -2” to “Toxin: -2”
I would love to hear what the community thinks of this. also
I feel like having a damage type that hard-RRs someone without completely destroying their body is neat - and there are ways to RR someone using rads without dragging them to the singulo, such as injecting a mixture of mutagen and inaprovaline repeatedly.
It also makes the singulo more of a genuine hazard to be around - if radiation wasn’t an extremely serious threat to your well-being, the decision of whether to use it or the tesla would be even easier.
Necrosol’s pretty easy to make if botany’s working with you properly, IME - there’s not much else you can do with the omnizine anyway, unless it’s a zombie round.
The uranium change isn’t particularly important, IMO, since the item becoming radioactive was also very recent.
It’s also just kind of funny to hear about people waltzing into the PA room for no reason, staying there for no reason, and being found unrevivable with 400-something rads later on.
Edit: Also, if it’s hard to RR someone with rads… wouldn’t it be fair to keep that as a reliable but difficult-to-achieve method, instead of it being just another damage type that’s sort of a permakill, but not really a permakill because sometimes medical has necrosol? “It’s hard to do this” doesn’t seem like a good reason to make it impossible, especially when there’s only two alternatives - three if you count hiding the body really well.
Genetic damage already is a hard RR damage Type when you get 200. If someone has access to enough inap and muta to RR someone they likely have chem access can also use benezene to deal genetic damage, or even easier, they can create deadlier more effective chems than muta and inap.
There is SOOO much you can do with omnizine! It’s the best healing chem by itself. AND, it is SOOOO hard to get because robust botanists are hard to come by (I only play on LRP so I may have a bit of a bias here)
Cryogenics are already severely under utilized. Currently necrosol has one almost never used purpose and thats to heal someone with 195-200 poison damage. Other than that no one is going to make it as there are vastly less expensive options for healing literally everything else except radiation and genetic.
So it’s less of a “hard” process, and more of a time consuming process that takes a lot of effort. If some is killed with rads and they are not by the singulo its pretty easy to narrow down the suspects to chem and botany. Its a high risk high effort RR that 99/100 traitors wont use because there are easier and more discrete methods.
Genetic is hard-RR, yes, but I think there’s a reason we see more radiation-focused deathmixes than genetic-focused ones. Plus, unstable mutagen is something people outside of chem have a shot at obtaining without ordering chemical crates.
Omnizine is really not that good of a medicine. Sure, it heals four different damage types, but the numbers are abysmal - 5u of it will heal 5 of each burn, 10 of each toxin, 10 of each airloss, and 6.6 of each brute. Derma and sigy are better for burn, dylo matches it for poison, arith is better for radiation, dex+ is better for both airloss types, and it’s tied with bicaridine for brutes.
If you have a patient who somehow has all of these damage types - cryoxadone is free, and is also better than omnizine at healing these damage types. There’s not really any compelling reason to use omnizine for anything other than making different medicine, assuming you don’t have literally thousands of units of it lying around.
Necrosol can also be useful for reviving people with large amounts of brute or cold damage without sitting there applying bruise packs and ointment for ages. I’ve used it for this before, IIRC - it’s pretty good at un-popsicle-ifying people.