New antagonist: double agent

Double agents aren’t exactly antagonists because they still work for NT but that aside the double agent will be like a regular syndicate but they always want to get to centcom. Also their objectives are to ensure that 1 a syndi gets less than half their objectives complete or kill a random syndicate. I think they should only happen occasionally and only one at a time to keep syndicates on their toes. Maybe a couple extra items in their uplink. They should NOT let anyone know that they are a double agent. It should be 100% against the rules to purposely tell anyone especially sec. They should also have a 10 hr time requirement to play

I believe several servers had some form of double agent on SS13 and I suggest to learn from what happened when that kind of role was introduced there.

For example, this mode was discontinued ages ago on /tg/station (wiki backup cuz their current one is down): Traitor - tgwiki2

Reality is the traitors already have a difficult time doing their objectives to begin with. Consistent greentext is an exercise in futility and luck. Throwing in a literal protagonist role into the mix with the purpose to legal validhunting in WizDen climate actually sounds like a terrible idea to me, personally.

Additionally, the admin strain to make this role a complete loner and not tell anyone will only result in trying to tell other people in discrete ways to ally, plus there’s a vested interest for crew to fail antagonists anyway.

Also, for more context how it went on /tg/station: https://forums.tgstation13.org/viewtopic.php?t=29784&sid=1c6e82a57cbd9f1ef3055011c7a956c3

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That is a very good point I was unaware that any thing like that was In ss13. And I think you’re right that this would make an hard role harder. I should have have thought more about this before posting it

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Yeah. There was attempt at this on many severs.

It`s only somewhat worked on MRP\HRP(and i am stretching somewhat).

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I really don’t want to do anything that will prevent syndicate players from working together. Team syndie is a fun part of the game and jeopardising that would be a mistake I think.

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Syndicate agents already kinda fulfill this niche because they can have the objective to kill other agents.

It would be fun if a command role could rarely get a “double agent” role tho. They get a few soft-antag objectives but are otherwise still aligned with the crew.
Like “Steal someone’s ID card” or “Steal X contraband from another department”
If caught they are very much valid (like anyone else committing those crimes), but they would never get something serious like killing.

In SS13 heads could roll a lot of different antags. They are NOT supposed to be always trustworthy. And some planned changes seem to steer more towards making heads less easy to trust too. (like the new clone paradox antag or other planned impersonators)

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changelings (shudders)