I gotta be honest I only saw paradox clone win once and that was mostly due to the station being a shit show but otherwise it’s literally impossible to win as a clone. Not only is it easy to spot a clone because of insuls or the toolbox but security can just hold you till evac and you will gib.
So I think if a clone and the actual person are both on the evac shuttle alive, they both gib. If the clone is on the station when evac arrived to CC they gib , the other person lives and the other way around. I think that would make security actually choose who is the clone and would make more roleplay opportunities where you have to ask questions about the shift to find out who is the real one. That already happends but security either doesn’t do anything with it and just keeps one of you locked up or just releases both of you.
I never actually played as a clone but someone was once a clone of me almost killed me they got arrested, so did I, and we got brought to evac in cuffs where security just waited till we arrive on CC which in my opinion isn’t really fun for me or the clone.
That’s just my opinion tho so I would like to hear what community thinks about it
The metagaming issue of sec. Solution: no actions until murder attempt or broken law
Enforcement by Gods required.
Also for what crime they holding exactly? If its brig. Then do actual brig.
Not just holding in cell
What with sec players ruining game for themselves by causing more nerf and restrictions to their own gameplay. I swear, soon space law gonna need a separate PDF doc
Personally, I feel like the whole paradox gib kinda forces the clone into straight antag, which I don’t think they should be.
I think at some point, one of the forks (or was it vulture) had a clone that could just do whatever, kill the original or try to stay friendly. Without risk of reality gibbing them. Making them a neutral agent, effectively.
This is in my opinion a better direction for the clone to go, as it both enables a wider spread of RP and creates a bit of space for evil clones to not be immediately validhunted, both because the clones aren’t always evil and because there’s less actual benefit in just holding them hostage.
And if a paradox clone was to be a proper antag, it should probably be given better tools (and maybe other goals) to not make them just an angry crew as far as difficulty of arrest is concerned.
Honestly I’d rather have the inverse happen, where if paradox clone and real person are alive when it docks with CC nothing happens.
I would also like if a paradox clone happened to copy a pacifist player, their objectives altered reflecting the emotional state of a pacifist to get to CC alive and unrestrained
Not only is it easy to spot a clone because of insuls or the toolbox
The toolbox and insuls are a bandaid until the spawn location selection is improved and will be removed once that is done. Right now you get a random spot on the station, which means you can spawn in a locked room. The tools and insuls are there so you can hack your way out in that case. My recommendation to players is to simply throw them away if you don’t need them.
See my todo list for paradox clones here. If anyone wants to help out with it, that would be great! It is a little tricky though to pick a random tile, that is not blocked off and out of view of other players.
So I think if a clone and the actual person are both on the evac shuttle alive, they both gib
Only the clone will currently gib. I thought about making both gib on roundend, but that would be quite frustrating in case the original never knew they had a clone, for example if the clone goes SSD.
I think at some point, one of the forks (or was it vulture) had a clone that could just do whatever, kill the original or try to stay friendly. Without risk of reality gibbing them. Making them a neutral agent, effectively.
Some of the forks do have the second objective to keep them alive in addtion to the kill objective. I thought about this when implementing the clone, but I didn’t like it for a few reasons:
The objectives contradict each other, meaning you cannot greentext. If we would do this it should be a chance to have either one.
It completely removes the need for the clone to try to impersonate the original, which is the whole idea behind it. They could simply go to the original and say “Hi, I’m your clone, but you cannot kill me because I could be nice”. There is no more risk involved with revealing yourself. It wouldn’t even make a difference in gameplay if they weren’t a clone, but just a random traitor with a kill or keep alive objective.
And this comes with a lot of implications regarding the server rules: If you think your clone is evil and you kill them, but misjudged, then you broke the server rules by accident.
every single paradox clone me/my friends get spaws on the meteor shielding. it SUCKS. (they got a det who dropped their breathing mask. I was atleast lucky enough to get a engie with their hardsuit on and a o2 tank)
Maybe give them crew spawn in? (Arrivals/Cyro) then you can take the spawn code for crew.
This could be changed to be
Kill {Character} or ensure both of you escape alive and unrestrained.
By making it one objective rather than two it can green text still and you’d just use an IF check where one branch checks did you kill them, and the second branch checks the get to CC alive and unrestrained objective for you and your double and if Either returns true you set green text.
If you wanted to enforce ‘make friends’ as an objective you might be able to do a check for distance between you and the person your copying and make the objective “kill {Character} or make it to CC alive and unrestrained sat next to {Character}” but thats likely new code, rather than repurposing the traitor code with an OR AND statement
Kill objective is fine. Sec meta-gaming is the issue.
Example. Revs are mostly incompetent and self-destruct.
But there was a round when i was a sec and it was literally green shift. Which led sec to go blue for ??? reason. And they found 3 flashes on sci guy. “It`s revs go red, arm”
No people dead, no messages in chat, all command alive, no attempts on command lives, NOTHING. Literally only round i saw actually competent Revs. That lost because sec was aresting people without reason.
I literally saw sec arresting people because they refused coming to sec. Literally no contra, no attempt on command life. Implanting for NO REASON without meta-gaming.
Its not a role issue, its meta-gaming issue
P.S. And yes Lawyer tried. And was ignored(i was too called a useless garbage for refusing to do anything. Ended up drinking in a bar with lawyer)
I say if Sec players want more rules and regulations to their laws and attempt to have command level rule-set. Gods should humor them
It is a game rule. Taking someone to sec for no reason is akin to kidnapping. And sec cannot break server rules.
It just needs to be better clarified, and people need to ahelp it more.
If they have good suspicion, like from word of mouth, then that is allowed (this isn’t a court room). But just a random “mmh, i don’t like the cut of your jib” ain’t it.