Short and sweet of it, is that whenever im trying to enter a X Y or Z server it immediately crashes leaving me back to the launcher.
here is the full log so that it serves as reference:
here is the launcher start up log:
We are primary launcher (or primary launcher is out for lunch)
[20:51:36 DBG] Migrating with prefix SS14.Launcher.Models.Data.Migrations
[20:51:36 INF] Committing migrations
[20:51:36 DBG] Did migrations in 00:00:00.1455980
[20:51:37 INF] Runtime: .NET 8.0.0 linux-x64
[20:51:37 INF] OS: Ubuntu 22.04.4 LTS X64
[20:51:37 INF] Launcher version: 0.28.1.0
[20:51:37 INF] Intrinsics: X86Aes;Avx;Avx2;Bmi1;Bmi2;Fma;Lzcnt;Pclmulqdq;Popcnt;Sse;Sse2;Sse3;Ssse3;Sse41;Sse42;X86Base
[20:51:37 INF] Processor: 4x Intel(R) Core™ i7-4500U CPU @ 1.80GHz
[20:51:37 INF] System Memory: 15874 MiB
[20:51:37 INF] SQLite version: 3.40.1
[20:51:37 DBG] CurrentUICulture: en-US
[20:51:37 DBG] Matched available system culture: en
[20:51:37 DBG] initializing localization for culture: en (English)
[20:51:37 DBG] Loading launcher info… SS14.Launcher.Utility.UrlFallbackSet
[20:51:37 DBG] Migrating content database…
[20:51:37 DBG] Migrating with prefix SS14.Launcher.Models.ContentManagement.Migrations
[20:51:37 INF] Committing migrations
[20:51:37 DBG] Did content DB migrations in 00:00:00.0007898
[20:51:37 DBG] Migrating override assets database…
[20:51:37 DBG] Migrating with prefix SS14.Launcher.Models.OverrideAssets.Migrations
[20:51:37 INF] Committing migrations
[20:51:37 DBG] Did override assets DB migrations in 00:00:00.0004022
[20:51:38 DBG] Launcher out of date? False
[20:51:38 DBG] Refreshing all tokens.
[20:51:39 DBG] Token for Douglas_Ford/644c74b2-5ed7-4c13-9f02-5bcee4744430 still valid? True
[20:51:39 DBG] Setting status for login Douglas_Ford/644c74b2-5ed7-4c13-9f02-5bcee4744430 to Available
and here is the problem log:
[DEBG] root: OS: Ubuntu 22.04.4 LTS X64
[DEBG] root: .NET Runtime: .NET 8.0.0 linux-x64
[DEBG] root: Server GC: False
[DEBG] root: Processor: 4x Intel(R) Core™ i7-4500U CPU @ 1.80GHz
[DEBG] root: Architecture: X64
[DEBG] root: Robust Version: 233.0.1.0
[DEBG] root: Compile Options: FULL_RELEASE;RELEASE;EXCEPTION_TOLERANCE
[DEBG] root: Intrinsics: X86Aes;Avx;Avx2;Bmi1;Bmi2;Fma;Lzcnt;Pclmulqdq;Popcnt;Sse;Sse2;Sse3;Ssse3;Sse41;Sse42;X86Base
[INFO] cfg: Configuration loaded from file
[DEBG] clyde.win: GLFW initialized, version: 3.3.2 X11 GLX EGL OSMesa clock_gettime evdev shared.
[DEBG] clyde.ogl: OpenGL Vendor: Intel
[DEBG] clyde.ogl: OpenGL Renderer: Mesa Intel(R) HD Graphics 4400 (HSW GT2)
[DEBG] clyde.ogl: OpenGL Version: 4.6 (Core Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2
[DEBG] clyde.ogl: OpenGL Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
[DEBG] clyde.ogl: OpenGL capabilities:
[DEBG] clyde.ogl: khr_debug: True
[DEBG] clyde.ogl: sampler_objects: True
[DEBG] clyde.ogl: texture_swizzle: True
[DEBG] clyde.ogl: vertex_array_object: True
[DEBG] clyde.ogl: fence_sync: True
[DEBG] clyde.ogl: map_buffer: True
[DEBG] clyde.ogl: map_buffer_range: True
[DEBG] clyde.ogl: pixel_buffer_object: True
[DEBG] clyde.ogl: standard_derivatives: True
[DEBG] clyde.ogl: GLES: False
[DEBG] clyde.ogl: Loading stock textures…
[DEBG] clyde.ogl: Loading stock shaders…
[DEBG] clyde.ogl: Creating various GL objects…
[DEBG] clyde.ogl: Setting up RenderHandle…
[DEBG] clyde.ogl: Setting viewport and rendering splash…
Unhandled exception. System.DllNotFoundException: Could not load the dll ‘libopenal.so.1’ (this load is intercepted, specified in DllImport as ‘AL’).
at OpenTK.Audio.OpenAL.ALLoader.ImportResolver(String libraryName, Assembly assembly, Nullable`1 searchPath)
at System.Runtime.InteropServices.NativeLibrary.LoadLibraryCallbackStub(String libraryName, Assembly assembly, Boolean hasDllImportSearchPathFlags, UInt32 dllImportSearchPathFlags)
at OpenTK.Audio.OpenAL.ALC.OpenDevice(String devicename)
at Robust.Client.Audio.AudioManager._audioOpenDevice() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/Audio/AudioManager.cs:line 86
at Robust.Client.Audio.AudioManager.InitializeAudio() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/Audio/AudioManager.cs:line 110
at Robust.Client.Audio.AudioManager.InitializePostWindowing() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/Audio/AudioManager.Public.cs:line 43
at Robust.Client.GameController.StartupContinue(DisplayMode displayMode) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameController/GameController.cs:line 120
at Robust.Client.GameController.ContinueStartupAndLoop(DisplayMode mode) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 155
at Robust.Client.GameController.GameThreadMain(DisplayMode mode) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 147
at Robust.Client.GameController.<>c__DisplayClass102_0.b__0() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 106
at System.Threading.Thread.StartCallback()