So this applies specifically to Core and Oasis but the Exam rooms are untennable. Trying to run a halfway decent medbay on Core requires deconstruction of the glass walls that block line of sight for any doctors trying to figure out who needs treating. I spend a nonzero amount of time as CMO and Paramed walking to Engie to get a toolbelt and then walking back just to deconstruct medbay in Core and I always feel bad because the map has a lot of effort put into the details of medbay but the room is both too big and too claustrophobic. Chairs, reinforced tables, the glass walls, partitions, I get rid of it all just to try and run medbay with as little confusion as possible.
Now Oasis. Oasis is a whole other nightmare because it has doors that need to be removed at shift start which also requires Insulated gloves or a borg. These doors slow you down when you’re trying to get into any of the rooms and I end up tearing down all the windows as well. It’s also has no central table to organize topicals on like most medbays. Also, Chemicals posistioning in medbay means that the chem window they put the chems on is in the foot traffic of patients coming in through the waiting room. When we have emergency doors on this means chems getting stolen from the window which means chemists don’t use it. I’d almost just want the posistioning of Cryo and exam to just be swapped so at the very least we can see chem while we help patients.
I don’t mind medbays being designed to faciliate RP but I get a little peeved when I am remodeling every other game because Medbay is chaotic enough even with really good exam rooms [I usually think of Meta]