Rebalance lockers (blocking projectiles)

Lockers currently block projectiles when either opened or closed.

Lockers are quite durable and can soak up a lot of shots. Open lockers are used in combat as extra health, since one can just occupy the same space as a locker and block all shots, barely peeking out to attack back. In SS13 this was not a problem as players couldn’t offset themselves by a few pixels to ‘dance’ inside lockers for projectile blocking. In SS14 is a massive advantage to anyone near a locker.

A simple solution would be to stop open lockers from colliding with projectiles.

Might be better to just give lockers proper collision that way they also can’t be used to hold open doors.

I was the one who made the pr for shooting over crates and consoles and shit. I left out lockers because they are tall or whatever but game balence wise I decided to keep them different from crates. My original idea was to make bullets punch through lockers, dealing damage to them and only getting stopped by the locker if there is something inside that would stop it… I never got around to programming it lol

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There’s also disabler shots which will not break a locker anytime soon. Bullets are just the most obvious when you waste half a mag on furniture.