In-game Username: reignwastaken
Discord username: reignwastakentoo
Characters you play: Ishmael The Great, Ishmael Hearse
On average, how many hours do you expect to admin per week: 20ish
Days you are available to admin on: Any and all
How old are you? 23
Do you have any SS14 experience outside of Wizard’s Den servers, or any SS13 experience? Have a smaller playtime on both Delta-v and Frontier, less than Wizden servers. Previously lots of experience on SS13 servers, /tg/, CM13, Goon etc.
Do you have prior administration experience (SS13/SS14 experience preferred, please also post a way for us to verify this)? No prior administration experience unfortunately.
Have you ever been banned from any SS14 or SS13 servers? No.
What are you primarily interested in doing as an admin? Personally I really enjoy interacting with the community ingame and would really like to maintain that the condition of Salamander in particular remains as high as it possibly can be. I feel making sure a decent roleplaying environment is first priority, however I do think also adding some excitement into the mix via admeme events would be very much up my alley.
What are you least interested in doing as an admin? Not entirely sure what to say I’d be least interested in, I think trying to satisfy a messy situation would be a main one, if there is no decisive decision to be made it should be referred to multiple people, which then takes time and can lead to awkward situations. They obviously still need to be dealt with but it’s what I would envision to be the least interesting part.
What role do you think game admins serve on our servers?
I believe admins serve an important role as effectively guardians of fun, making sure every player whether they be antag or not is getting to enjoy the experience of SS14 is their primary goal.
Why do you want to become an administrator for SS14?
After having now spent a considerable amount of time on Salamander and getting to know people in game I have come to the realization that this game is exceptionally special and is something I would like to help preserve, in any way I possibly can. I have no experience coding, and having a good experience of how one should behave in MRP I think taking on an admin role would be the best way to help out.
How do you feel about the current roleplay status on the servers?
Having only really played Mander, my experience reflects MRP mostly. I feel that overall the server does pretty well on maintaining an atmosphere of good roleplay. Albeit this, sometimes things can escalate into what I would call LRP just due to sheer player numbers. I do think that any outliers are dealt with well however.
Other than banning problematic players, what admin actions do you believe have the biggest positive impact?
Personally I feel that interacting with players whilst a shift is ongoing/doing events is the most positive impact an admin can have, spicing up rounds with a good gimmick always puts a smile on my face.
Have you ever had a negative experience in the game or with a game admin? If so what, if anything, would you do to prevent other players from experiencing this?
Nope, none at all.
Have you ever had a good experience with the game or a game admin? If so, what was it?
Nothing specifically, all of interactions with admins have been pleasant and they’ve always been courteous. I’ve never had to call in any issues bar game bugs, in which they’ve been exceptionally helpful.
It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. There are three players who decided to observe the round instead of join it orbiting you. Two of them are encouraging you to “do something funny”.
Generally, the best option is to flat out ignore them or engage in polite conversation and decline. I have seen admins take ghosts to the admin testing area and sic them on each other, which I think is also fine to do.
This scenario takes place on LRP. The Head of Security has decided to coup the Captain. The Head of Personnel agrees with the Head of Security and has taken up arms in case it is necessary to aid in effecting the arrest of the Captain. The Captain is hiding with the Quartermaster in the cargo shuttle to avoid the Clown who has stolen the captains saber as a non-antag. There are five people named in this scenario. Please describe what actions, if any, you would take in relation to each, and why.
So hopefully I would’ve been there from round start, in order to get full context on the coup. Regardless, I would take the following actions on each acting party:
HoS - My first port of call, depending on the captains actions I would need to dictate whether the coup is done for a genuine reason or not. Checking logs to see whether the coup had been agreed by all members of command would also be a part of this. If the captain had been leading the station correctly then I believe a warning would be in order for them to back down, however if the conflict had already led into a violent situation I then would escalate this to a job ban due to command requiring that additional level of roleplaying standard.
HoP - Effectively the same as the HoS, and again whether or not the coup had escalated quickly or whether they had tried to negotiate. As HoP is an integral part of command crew I believe a job ban would be in order if things had escalated, however a warning would be justified if they had been attempting to negotiate things down.
Captain - This would be the difficult part to resolve. Entirely dependant on their behaviour in their role and how they had been treating leading the station. As long as they had been correctly acting as the highest authority onboard should be, then I feel no warning or action needs to be taken. If, however, the coup was for a valid reason and not an immediate armed response AND the captain had been acting far outside of his boundaries (giving away all access wantonly or killing random crew members, then I believe both warnings and a job/command role ban is entirely within reason to stretch for.
QM - In this situation I believe the QM is not necessarily at fault of anything really. They would be acting under captains orders and would also be (rightfully) hiding from the clown using the saber. I believe no action is required here.
Clown - Likely breaking self-antagging rules. First action would be to ahelp them and get the details of why and how they obtained it, before moving onto what they plan to do with it. Any intention of attacking any member of crew including the captain would result in a warning, and a request that they de-arm and hand the saber to a member of command/security. Any refusal would result in a temp ban in my opinion.
You are ahelping a player about an issue. The player has no prior noted issues. A few days earlier, an admin had told you that this type of situation should result in a temporary ban for a first offense, and you are confident that this situation is not substantially different from the type that admin was describing. During the ahelp, another admin pings you on Discord with a link to the ongoing ahelp and tells you to just indefinitely ban them and make them appeal. Excluding trialmins and headmins, all admins are equally “ranked”. A headmin is not currently available.
Here I believe the best outcome would be to divulge information with the admin who has linked the ongoing ahelp, and see if the admin who told me about the situation prior was available. If not, then I believe the best course would be to issue a temp ban and raise it with a headmin and cross-reference what they personally believe the proper outcome should be.