Security already should not be assuming someone is a traitor simply because of contraband. They should be following spacelaw and confiscating the contraband. This is putting more emphasis that non-antagonists should be making efforts to turn in contraband, and security should not penalize people for doing so.
Some people get contraband through entirely legitimate means, such as maints diving, salvaging, looting after a fight, etc. It doesn’t mean they are an antagonist.
Now if someone repeatedly has contraband, and there is no logical reason behind them having the contraband other than them being a traitor, then Security has reasonable suspicion to keep an eye on them for being a potential traitor.
This would fall under the Powergaming rules, though. While not a specific example listed, it would be within reason to assume it’s within the same expectations.
The issue is the necessity of it. Wearing the mask, but having it lowered could be a grey area, likely not a problem. However your loadout you start the round wearing is assumed to be sufficient for the station as the round starts. Until a threat is identified, you should not be increasing your defenses.
I will take back (read: modify) what I said about the carapace. I genuinely have no interest in playing captain so I never bothered checking the loadouts. This was more to mean “Going for stronger armor than your loadout in general at roundstart” so I’ll edit my original post.
Security is bound by space law. Syndicate contraband is not allowed and must be confiscated. Minor/Major contraband can be permitted on a case-by-case basis by HoS/Cap.
This is WizDen, not Harmony. We allow other servers to have their own interpretations of Space Law, Self-Antagonism, etc. However, on our servers, Space Law requires that all syndicate contraband be turned over to Security, and exceptions are not allowed except by Central Command or in case of imminent station destruction.