This is a request for feedback by the Wizard’s Den Playerbase on changes to our appeals policy. This does not affect the appeals policy of any other server. This is only applicable to official Wizard’s Den Servers.
Background
The Current State of the Appeals Policy
Our current appeal policy relies heavily on votes. Most appeals will be brought forward to an admin team vote which may take anywhere from a few hours to several days or in extreme cases weeks where admin engagement is low.
In all cases except speedy appeals(see bellow), this also puts a further burden on on the processing admin who has to do “vote paperwork” as well as coordinate it.
This, along with the complexity of the current appeals policy(we have 3 different appeals procedures which may be used) often means that huge backlogs develop especially when admins are burned out on appeals or admining as a whole.
Our “Release valve” to this is the speedy appeal process. With it, an admin is able to process an appeal immediately as long as another admin agrees with their judgement. The Speedy Appeal Procedure before emergency measures were taken could only be invoked under the following circumstances:
Speedy Appeal Conditions
- the ban is a temporary ban and the player indicated on the appeal that they are ok with it being processed without a vote,
- the ban length is less than or equal to 14 days,
- this appeal is older than 7 days and no other admin is handling the appeal, or the result of the appeal is obvious.
- Similar appeals of bans for similar situations are almost always accepted.
- So little effort was made in the appeal, that it is improbable it would be accepted.
Unfortunately, due to the prevalence of backlogs this release valve became the main way that appeals are handled while also making handling appeals more confusing and more prone to error.
Additionally we would often receive appeals for players with short bans on second chance grounds(they wished for lenience after apologizing in their appeal). While the players appealing are well meaning, the bans applied in this situations are proper and we often could not get to them in time before the ban expired. At the same time those appeals were taking up admin resources.
Lastly, a lot of admins who prefer to focus on other activities such as in game admining often get roped in to helping with appeals despite not wanting to(No admins are not forced to participate, however they may be repeatedly pinged if a vote does not have enough admin engagement). This contributes to burnout.
The reasoning behind the current policy
Our current appeals policy is based on not trusting a singular admin to make a decision if possible, and instead relies on the wisdom of the collective admin team.
The main reason that the policy is like this is because of how appeals were handled beforehand. There were a handful of admins(1-3 at any given time) which would summarily deal with appeals. While this did deal with submitted appeals effectively, this system was informal and it often resulted in the processing admins not investigating the appeal to an acceptable level leading to improper appeals decisions being taken. During this period, the appeals policy still called for handling appeals mainly through votes however this provision was often ignored.
The New Policy
The main goals of the new appeals policy is to alleviate the bureaucracy involved with handling appeals, and at the same time maintain a level of accountability to ensure that appeals are investigated thoroughly. You can find the draft of the new appeals policy here.
Change Summary
The Appeals Team
The new policy creates an Appeals Team. These are trusted admins dedicated to handling appeals. Its members must be voted on by the admin team. Head game admins are always members of the Appeals Team. This measure is to allow for capable admins that are interested in dealing with appeals to do so quickly and efficiently.
Closing an Appeal Requires a detailed response by the Handling Appeals Team Member
In order to make sure that appeals get the investigation they need, Appeals Team members handling them will need to provide information on what facts they relied on and why they made the decision they did. This will just take the form of a summary, but must include enough information to adequately explain the processor’s actions.
Their opinion can then be subject to review in a complaint to determine if an appeal was handled improperly. This should hopefully address the issues we had in the past with admins summarily handling appeals improperly.
Most Ban Appeals can now be handled individually
All Appeals Team members are empowered to handle appeals on their own. A vote will not be required for them to process an appeal. This allows Appeal Team members to dispatch with appeals quickly.
Voucher bans will require a vote of the entire Appeals Team.
Permanent Bans(Bans that cannot be appealed) still require a vote from the entire admin team.
Limitations on Repeated Appeals
Players will not be able the same temporary ban multiple times. Their first appeal will lead to a final decision. The handling Appeals Team member may still allow further appeals for long temporary bans at their discretion.
Players who receive Indefinite, and Voucher bans will still be entitled to submit appeals in the future.
Expected Wait Periods between appeals are clearly defined
This is something we lacked in our previous policies. The new policy now offers clear recommendations on how long a player should wait between appeals depending on their type.
The Purpose of this Topic
This Topic has the following purposes:
- To inform the playerbase of the upcoming changes to the Appeals Policy
- To solicit feedback on the proposed changes
- To address any question players may have
Feel free to comment here with any concerns, feedback, or questions you may have.