I think the maintainers have pretty nuanced feelings about this, so it would be interesting to see their opinion and reasoning on it.
In the meantime, I encourage everyone reading this thread to read this 2023 thread on the same topic. In particular, EVIL_ED wrote an extended opinion on why role timers are a blunt instrument to solve the problem of a player having the right skills to play a role.
I think it would be awesome if there was some sort of in-game qualification system where a player character demonstrates knowledge to their department head or the old “senior” role, who then vouches that the player has sufficient skills to unlock the role. However, there’s plenty of complications to consider there (qualifying players that haven’t demonstrated skills, the fact that many rounds become chaotic too quick for real “training” to occur, and probably more I’m not thinking of).