you have an entire department to fix a spaced wall, heck you could even bring the newblood to teach them about Holo-fans (something many Engis still dont use) and go over how various materials are better for fixing the walls (exteriror vs internor) and how air alarms work.
If testing instead of teaching you can simply say Fix the spacing at Arrivals and go and watch. then check off things like “knows how to set air alarm to fill, knows how to patch a wall.”
And if your teaching Teg send any engi to fix it. station repair is like.. one of the first things engi learns and most of what they do. you dont HAVE to respond to them all as CE.
And yeah Most of them are there core are just baserole, but I get this cool tool.
CMO, Base Medic with Chems access but gets a cool handheld crew monitor and a auto-injector
QM, got that handheld ordering thingy your just cargo, can tell your team to not allow certain items out to certain people and spend things as you like without worring about the QM, but cargo ops. (I’ve not done this role so this is from observation)
HoS, Got that cool gun, but your still doing basic officer duties, sometimes having the caps spare tracker or ID, (I’ve not done this role so this is from observation)
RD, you setup portal and can get the gold from the valut on your own. sometimes even have EVA access to pickup some grav boots and AI duty at the end of shift (or at the start if you fancy changing laws) outside of that start up time and evac time, your just doing research with server access and when a T3 comes up you get to pick it which isn’t a time sink either.
CE, you start with advanced tools and magboots that dont slow you down and your hardsuit is rad immune as well as heat immune like atmos. But your gonna be doing normal Atmos/Engi stuff with command access and free advanced tools.
HoP has duties and is not just service with tools unlike the rest of command.