dunning kruger is where the person doesnt know what they dont know, so think they know everything right? This gives players an outline of what there is to know, where before they had no outline. Doesnt available information on what there is to know actively reduce the effect?
Also, if the checklist covers all the important tasks that the job might need to fulfil, why does it matter? Like they can do all the important things, the problem is that people often dont know the important things, not that they think they know everything. This is also assuming everyone looks at a checklist and goes, ‘well i guess this is literally everything there is that someone can know about the game’, and not ‘oh look, a checklist to help guide me’
yes but lets be honest alot of people will not even read that and go "okay I need to fill out a checklist to play this role, check, check, check,… and not even read them.
I agree somewhat, however with a caviat. I believe the hour requirements are fine. As a captain, you need to know how each area works. Only way to do that is to actually play them all and then play other command positions too. How else are you supposed to supervice and give orders if you have no idea how things work?
That being said hours required has one phenomena that I’ve witnessed.
Idling.
People will join sec just to idle in sec. They either pretend to be SSD or just sit in a chair and watch a movie. All to unlock HoS. So yeah, I agree that hours required can’t be the only requirement but it’s a damn important one. i would even suggest that they should be hours spent actively playing. If you’re idle for 10 minutes, your timer simply stops. Then, when you join security, there should be an in-game 10-100 questions that you have to answer. All relating to Space Law. Some multiple answers and so on, randomized. The more you get right, the less questions you get on your next shift. So the first time you’re a non-cadet, you could get all 100 questions on a sheet of paper that you submit to a computer. If you get above 80% correct, then you pass. The questions need to be from a big pool. If you pass your exam, and do your shift actively, the next shift has no questions or very few. Basically answering correctly opens up the role for 4 shifts. Then doing it again unlocks it for 8 shifts.
All heads of staff should have something similar, related to their jobs. On MRP questions about SOP should be included in all roles.
The test should be done at arrivals. You arrive as a normal assistant and once you fill the form, pass, your card is upgraded and you can go to your station.
Well just a suggestion.
TL;DR - Hours are important but idling should not increase hours. After inactivity, the counter stops. Also a written exam is needed about law, rules, duties, SOP etc. that you have to pass.
The AFK detection system prevents people from getting hours just by idling in sec. I think a written exam may be a good idea for new players. Existing players may be grandfathered in.
kinda agree.
I think those who hit the old playtime lockouts keep them unlocked. but new players have to have current command say they can do all these things. also a quiz is really easy to cheat on with outside resources. dont matter what random question you give if it can be solved by searching.
That being said, quizes could be a lobby activitiy that could be done for killing time. if it used a drag and drop system it could be used as kinda a hidden tutoiral masked as a mini game;
As an example it brings up a picture of an orange chem in a jug and asks Apply the right label and at the bottom is three labels “Dex+ (OD25) Oxy” “Dylo (OD20) Poison” “Bica (OD15) mixed Brutes” and you gotta drag the jug to the label. then it gives another random question and you get a point if you get it right and it counts the number of right answers in the row and has random departments, the lobby chat would still be at the right side so you could just ignore it or go afk but its something to do during the two minute downtime.
I suggested a self-evaluation instead a test, because for honest people, it would be an annoyance for a questionable increase in effectiveness, while dishonest people and raiders would just find the most efficient way to cheat. Though we could consider an optional test as a sort of teaching tool
yeah that was what i was thinking, having a quiz mini-game in the lobby would teach folks while they are waiting for the next round. could even have it show others answers when the result is shown (8s question, 2s answer reveal, 10 questions per 2m a lobby, with a final results shown for the last seconds with how many out of 10 people got and as its in the lobby no one would care as its not stopping game play and is just something to do, and the last 20 second window will allow folks to rolechange.
100 questions is ridiculous, and would require a massive pool of questions. I honestly don’t think that many good questions can be asked on spacelaw, there’d by necessity be a bunch of filler “what does crime code 2.5 refer to”, which is a terrible question. And I do agree that for the people that don’t cheat, this provides at best a minor inconvinence over the list, and for those that do there is very limited practical difference (We can’t stop you having space law/the github page with the answers open on a second screen)
Some servers have “role whitelists” where you do need to fill out a form before you can take on a role. But this is exclusively for MRP or HRP, it has no place in LRP.
The extra measure of having to go out of the game to fill them out is just a big barrier of entry, and the result is that nobody is going to take the role half the time.
there’s insane diminishing returns on any sort of ‘testing’- you’d get as much benefit as possible from a test (not that much, but probably noticable) from like 3-5 questions before you can load in as sec that just verify basic reading comprehension and at least an awareness that space law, metagaming restrictions, and higher play standards exist. there’s no way to enforce competence through an automated system
There is the literally unskippable set of rules when you boot up the game, if that doesn’t make people read them, nothing will.
On Salamander it could work as part of the whitelist application. But for LRP it’s just not going to work. The cost of LRP is that the standards are lower, you knowingly accept that whenever you play in an LRP server.
People should use LRP for getting knowledge and getting shitter out of their system(you can only do it so much until it become boring).
Then try to get some RP practice on said LRP server and apply for MRP and advance from that. (which will also help getting shitter out of your system, because you will interact with them from outside perspective).
And if you try to play RP antag against metagamers and validhunters. Oh boy will you see how much of a boring thing greenchasing is.
The feedback here is that the standards are too low specifically for command and sec. Those players need to understand and play by the rules or the entire round goes to shit. Throwing up your hands and saying “it’s LRP” is not going to improve round quality.
how about this, head of departments and captain actually fires people instead of ignoring them break space law for 779th time in same round and problems go away since they don t get to abuse said role or be unreasonably incompetent about it