I wrote all this because its earnest feedback provided with the best intentions. I want to help the community. Please don’t TL;DR it.
Current Role Time-Requirements aren’t working. In the past 5 days I’ve seen a warden who didn’t know any space law, a CE who didn’t know AME had to be on HV, and multiple security officers who are obsessed with killing people. Meanwhile, despite having 50 hours as captain, 200 as engineer, 30 as CE, 30 as warden, and 30 as HoS, I am no longer qualified to play captain because I dont play science(?).
The paradigm of “Just a-help it” is exhausting and it doesn’t prevent the damage these players do (either due to ignorance or malice). It creates more frustrating experiences for players and more a-help tickets for admins. It doesn’t help anyone.
This ties in to Sec and Command standards. These elevated standards are important because there are no in-game accountability mechanisms for these players other than other sec and command players.
We shouldn’t be seeing captains wearing advanced magboots and lethaling people because they missed with their disabler. We shouldn’t be seeing wardens playing around with armory guns for no reason. We shouldn’t be seeing RDs and HoPs stealing the deckard out of the vault roundstart. But we are seeing these things almost every round on vulture.
We should be seeing command and sec set an example. They should be roleplaying more, not less, than anyone else. They should know all of the rules, they should know space-law. Role time requirements used to ensure this. I remember a few years ago when the people playing head roles were very experienced and just overall good and fun players to play with and against. I had the benefit of learning to play SS14 from them.
We still have good, and even great rounds. But lately more and more shifts are complete disasters. Role time requirements should not have been touched, and sec/command standards need to be more heavily enforced.