Doc meant to establish how we will treat adding new roundstart species, as well as their requirements. A bit too long to summerize properly.
For some bonus info, here is a discussion that we’ve had about species previously
Doc meant to establish how we will treat adding new roundstart species, as well as their requirements. A bit too long to summerize properly.
For some bonus info, here is a discussion that we’ve had about species previously
Heres to hoping i set this up correctly
In general I think the doc is really well-written and mostly what I had in mind as well.
I commented on GitHub with a list of things from my own notes I would like to see added before merging, including some definitions, technical requirements for making a species PR, and a list of examples with good and bad traits for reference (some from previously declined species).
Yeah personally I also see no issues past what I have already listed in my review. My main issue is the fact we should not list species by name in the doc itself as designs can change and be improved upon, or allow any species to bypass those requirements.
If those parts are addressed I think the doc will be alright.
Vulps only a week away
I think the doc is very well written.
Only issue I see is with the requirement for
It must not be able to be selected round-start by new players.
We have guidebook entries for species, instead of outright blocking the more complex species, simply open the guidebook for that species when selecting it for new players.
I agree with Simyon, it should be available with a proper warning. Ideally - species selector UI like something in Baldur’s Gate 3, where you have all the info about currently selected option right in the same screen.