Salamander extended round end is nice but sometimes too long

Hey just wanted to make a quick feedback thread on the recent update here. Basically what it says on the tin, the extended round is nice when most of the crew is alive and RPing out the end of the stories they’ve been telling all round. However, I’ve noticed and agree with a sentiment that they’re too long when most of the crew is dead for things like nuke ops blowing up the station, nobody is alive to really enjoy it and it kinda devolves into 50+ players staring at a void together for 5 minutes.

I’d suggest setting some checks in place so some round ends are the typical 90ish seconds, nuke going off, over 50% of players being ghosts, zombie win, etc.

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I agree, after nuke detonation the round should end almost instantly, staring into the void sucks and there is time to talk in the lobby anyway

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Entirely agree.

Nuclear detonation, or 75% ghost should trigger the normal 2 minute timer.
Other cases should keep the current.
(Honestly I wouldn’t be opposed to LRP getting a timer bump too but EORG is staying there so thats unlikely to change)

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