Looks like some people have been confused by this post, so I’d just like to clarify:
I wasn’t trying to say that the game was very similar to Space Station 13 or that it will appeal to all SS13 players, just that it has certain features that are a little unusual, niche or complex in ways not immediately obvious to players, which reminds me of a simplified version of SS13. For example, the unusual controls that aren’t found in any other game and do different things depending on if you have an item equipped or not and what that item is.
For example, right clicking when you have nothing equipped makes you sprint in the chosen direction and knock items out of peoples’ hands. But right clicking when you do have an item equipped throws the item. And rather than picking items up by left clicking them like you’d expect in most games, you pick them up by right clicking them and left clicking will instead ‘use’ the item in most cases.
The other thing that reminded me of SS13 was hidden mechanics that aren’t immediately obvious to players , like multiple ways to use paint which I explained in my original post and using a stolen bunsen burner to set certain items on fire which gets you more points in one go. As you play more games, you learn the hidden mechanics and are able to obtain points more effectively and faster.
On 10/3/2021 at 4:08 PM, UnitedStates said:
In-app purchases, repetitive gameplay, .io extension, and family friendly content?! Brilliant. Just brilliant.
Unfortunately, the game has made several changes between July (when I discovered it) and October (when you saw this post). They have put a bigger focus on micro-transactions, increased the number of ads and made bad changes to the UI. Can’t say I’m surprised, that’s always been the standard for most browser games and particularly .io games.
But at any rate, the game you saw in October is unfortunately not the same game which I described in July. I checked the game out again earlier this month to see what they had changed and I was not impressed either.
To address the specific points which you raised:
Micro-transactions are the standard for most ‘modern’ games these days, whether browser based or not. They are annoying and it’s one of the reasons why I generally prefer to play older games, but when playing more recent games they are unfortunately just something we have to get used to. They already existed in the game back in July but were (and still are) just cosmetics with no actual gameplay advantages. They have increased the emphasis put on these cosmetics since I originally found the game though. In July, there were also only ads every 3-5 games, but since then they increased it to one after every game.
I personally don’t think being a .io game inherently makes a game bad. The trend has been abused in recent times and lots of trash io games have been released, but there are a few gold ones. They generally are extremely simple and do have repetitive gameplay but are designed to be played for short periods of time (5 minutes or so) when you’re waiting for something, not to be played over a long period of time like SS13. They essentially serve the purpose which flash games used to, except they are multiplayer and often subject to recent trends such as lootboxes and battle passes.
When I first discovered the game, the direction they were taking it in was less obvious. I never saw people being that naughty when I was in primary school and the ‘pranks’ in the game remind me more of high school. However, between July and October they seem to have made it blindingly obvious that they are aiming for a target audience of kids in primary school. Which is a real shame, as I thought it was a pretty decent game before they ruined it. I guess either they were afraid there could be backlash if they made their game high school themed or just decided to focus on the age group most likely to fall for their micro-transaction trap.
Welp, yet another game ruined by greedy, money-hungry devs. Just a normal day for gamers in 2021.