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Very often when playing as an antag, I will talk and RP with an officer, and while I am talking (not running away, not attacking them) I am hit in the face with a stun-baton and cuffed.
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Equally, as often, when playing security, I will stop someone to talk to them or to conduct a random search and then get magdumped while I am typing.
Antags and Sec are not incentivized to RP as communication is in mechanical conflict with combat, evading arrest, and evading death, and the stakes for the players involved are relatively high (character death, being searched, arrested, perma’d). I believe that establishing clear procedure expectations for security will incentivize good RP and provide an alternative to “play-to-win” behavior.
To this end, Space Law/Server rules for security need to be more clear when discussing arrests, searches, evidence, and accusations, as well as accountability for “hiring” free agents. The following questions should be explicitly answered. This will help new players and experienced players when navigating the complex (and often emotionally charged) situations that arise between security, crew, and antags.
Detaining and Arresting
- Is there a formal difference in game between detaining and arresting?
- When is a security officer allowed to detain someone?
- When is a security officer allowed to arrest someone?
- When arresting, when should the officer employ nonlethal force?
Evidence and Accusation
- Does solely the testimony of a crew member warrant detention/search/arrest?
- Does solely the testimony of a command member warrant detention/search/arrest?
- Are security officers allowed to arrest without physical evidence?
- Are security officers allowed to brig a suspect without physical evidence?
Additional musing:
Free Agents (MRP powergaming rule)
- Are Command/Security permitted to hire a skeleton given that many server rules which would normally apply to security players do not apply to the skeleton?
- Is a head of security essentially powergaming by proxy when hiring a skeleton?