Space Station 14 Roles Improved? Thoughts and Feelings?

My Original Forum Post response prompting this

My Reddit Post where updates are made on this

{} notes Expectation : notes Department
** notes Updates

{Admin Discretion Expectation Staff Below}

[Central Command]
Director
Committee Member
Board Member
Shareholder

[Land, Space, Central Affairs]
Grand Executive Jury
Land & Space Auditor
Expedition Manager

[Asset Management]
Commander- Lead Asset Management
DeathSquad Leader- Lead DeathSquad
DeathSquad Officer- Eliminate Threat/Contracts
Navy Captain- Lead All Stations
Planetary Chief- Lead All Colonies
Officer- Follow Associated Team Leader Orders

[Emergency Response Team] “Asset Protection”
Leader- Captain or Chief Team Leader
Security- Restore Order
Medical- Restore Health
Trade- Restore Economy
Science- Restore Research and Development
Service- Restore Sustenance and Cleanliness
Recreation- Restore Entertainment and Joy

{Extreme expectation “role-play” Staff Below}

[Station Assigned Nanotrasen Dignitaries]
Nanotrasen Rep- Lead Dignitary Roles
Blueshield Officer- Protect Command Roles
Corporate Liaison- Bureaucrat (all things paper)
Nanotrasen Career Trainer- Captains Advisor
(Captain does not need to listen to Advisor)

[Legal] Equal&Separate from above and below
Internal Affairs Officer- Lead Legal Roles
Magistrate- Head Staff Hire/Demotion
Lawyer- Defend Space-law
Detective- Acquire&Document Evidence
Reporter- Report All News/ Events

{Higher Expectation “role-play” Staff Below}

[Station Command] Equal&Separate from above
Captain- Lead Command Staff Roles
Head of Personnel- Lead Mid-Lower Staff Roles
Head of Security- Lead Security Roles
Chief Engineer- Lead Engineering Roles
Research Director- Lead R&D Roles
Chief Medical Officer- Lead Medical Roles
Quartermaster- Lead Cargo&Salv&Mining Roles

{Middle Expectation “Role-play” Staff Below}

Update

[Security]
Armorer- Regulates Armory and Weaponry
Warden- Lead Sentencing and Rehabilitation
SecOfficer- Protect crew&Station(Arrest)
SecCadet- Learn Security
SecDroid- Assigned to a single Officer/Cadet

[Engineering]
Atmospheric Technician- Regulate Atmosphere
Station Engineer- Maintain&Restore Station
Engineering Intern- Learn Engineering
Engidroid- Assigned to a single Engi/Tech/Intern

[Medical Treatment]
Paramedic- Rescue Wounded
Doctor- Diagnose Patients Physical Health
Physician- Treat Physically Wounded
Nurse- Stabilize Patients for Doctors-Physician
Intern- Learn Medical
Medidroid- Assigned to single medical provider

[Advanced Medicine]
Chemist- create means to restore health
Surgeon- Surgery
Cloning- Clone the otherwise incurable
Pharmacist- Medium to Long-Term Medicine
Psychologist- “event-caused” psychology

[Research]
Scientists- Studies Anoms, Artifacts,…etc…
Scientist Intern- Learn Science
Test Subject- Be tested on by everyone

[Experimental Science]
Virologist- Studies Virology
Geneticist- Studies Genealogy Augmentation
Xenologist- Studies Xenology Augmentation
Supernaturalist- Studies Power Augmentation

Update

[Development]
Technologist- Create and Promote Technology
Cybernetics- Grafts Cybernetic Augments
Roboticist- Builds Droids, AI, and Mechs
Mechanic- Build, fix, and upgrade Machines

[Cargo and Supply]
Cargo Technician- Regulates Cargo
Miner- Mines Ores for Materials
Salvager- Salvages Wrecks
Explorer- Goes on Expeditions

{Lower Expectation “Role-play” Staff}

[Service]
Janitor- Maintain Cleanliness
Chef- Cook
Bartender- Mix Drinks
Botanist- Grow/Mutate plants
Zoologist- Grow/Mutate livestock/animals
Coroner- Recycle Deceased/Departed Creatures
Service Droid- help service per chassis

[Recreation]
Chaplain- Make Holy or Unholy
Librarian- Book & DnD & History
Mime- Entertain the Crew
Clown- Entertain the Crew
Musician- Entertain the Crew
Boxer- Entertain the Crew

[Synthetic]
AI- Regulate All Artificial Life & Follow Laws
Droids- assigned to one crew member of chassis
Personal AI- entertain & roleplay
Mini-Borgs- do designed role independently

{Antags-Pursuit of Task completion expected}
(Unless fun for all station gimmick)

[Centcom]
DeathSquad

[Nuclear Operations]
Nuclear Operatives
Solo Nuclear Operative
Nuclear War Operation

[Syndicate]
DAGD- Die a Glorious Death
Thief- if steal objectives and survive only
Traitor- if specific kill objectives only
(See rules for escalation limits)
Teams- if any team members desire assistance
Protectors- if only objectives protect
Assistants- if they seem to need/want help
Syndicate Researchers- discover/steal Techs

[Spider-clan]
Ninja- follow tasks

[Space Wizards Association]

Wizards- show of sick magic skills

[Sacrificial]

Blob- all must be blob
Cultist- transcend (aka spawn idol)
Heretics- transcend(spawn scarier idol)
Zombies- infect all
Revenant- steal souls get powers
Vampires- drink blood create more vamps
Changlings- turn all to husk then eat all
Abductors- I don’t know this one
Pulse demon- kill all
Ash Walker- kill all
Mindflayer- infest all
Giant Rat- eat and make more rats
Xenomorph- kill all
Dragon- eat all make carps

I would love to see this as our Jobs Priority list and for the Antagonist Priority List to be styled like the Jobs Priority List currently does
(In character editor of course)